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Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
Posted: Mon Apr 01, 2013 8:44 am
by quattro65
Hello
I have a problem opening the file w Kingdoms of Amalur
http://www.speedyshare.com/ceXJs/loot-a ... tion-table
There are varieties of German equipment
I'll be grateful
Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
Posted: Sun Apr 14, 2013 12:45 pm
by quattro65
Nobody is able to help me?

Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
Posted: Sun Apr 14, 2013 2:18 pm
by shakotay2
quattro65 wrote:Hello
I have a problem opening the file w Kingdoms of Amalur
And
what is your problem with?
Have a look using a hexeditor - it's very simple.
Starting from file offset 0x001A you'll find this format:
DWORD counter
DWORD strlen
char str[strlen]
BYTE id
Code: Select all
Offset 0 1 2 3 4 5 6 7 8 9 A B C D E F
00010 06 00 00 00 0A 00 ......
00020 00 00 42 69 72 6B 65 6E 68 6F 6C 7A 11 0A 00 00 ..Birkenholz....
00030 00 42 69 72 6B 65 6E 68 6F 6C 7A 12 .Birkenholz.
So there's 6 times "Birkenholz" each with a string length of 10.
The id is 0x11, 0x12, 0x14, 0x21 I don't know what it is good for.
All strings are in german. That's all to tell about this "localization" table imho.
Did I miss something? Maybe the DWORD at offset 0x0004= 0x212 (530 dec.) is the counter for the (different) items? Didn't check that.
Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
Posted: Wed Apr 17, 2013 5:54 pm
by quattro65
Thank you for the information
I have issues with the
Hex Editor
Could I have a decrypted file in xml ?
Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
Posted: Thu Apr 18, 2013 12:08 am
by shakotay2
quattro65 wrote:Could I have a decrypted file in xml ?
There's nothing to "decrypt".
What you mean is a converted file I think.
This is a text file:
loottable.zip
Any excel related app should be able to import it into a table.
xml? Well, there are different possibilities to create some xml structure.
For example each string surrounded by
<
Component name="Idon'tknow" >
Birkenholz
<
/Component>
But I'm not in the mood to think about this, sry.
Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
Posted: Sat Jun 08, 2013 8:39 pm
by neff10
great men! works!!

Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
Posted: Thu Dec 19, 2013 5:59 pm
by Phnx
Hey I recently got back to playing KoAR. I'd like to do a little modding. I know how to hex-edit dds file to be able to edit them. Just correct the header, edit, paste the edited code back into backup of original file. Does anyone know how to edit "bin" and "bxml" files? Thx!
So, "bxml" could be this
http://en.wikipedia.org/wiki/Binary_XML
and "bin" one of these (or anything)?
http://bin.fileextensionguide.com
Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
Posted: Sun Sep 21, 2014 5:56 pm
by stefan7202
why me out of characters? only changed the text to see if it goes to Bulgarian. Text edited with notepad program ++
