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.bnk file any info on this file please
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gallopinto
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.bnk file any info on this file please
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- aluigi
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Re: .bnk file any info on this file please
have you already checked the rad game video tools?
they are the official players for the Bink files:
http://www.radgametools.com/bnkdown.htm
they are the official players for the Bink files:
http://www.radgametools.com/bnkdown.htm
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gallopinto
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Re: .bnk file any info on this file please
aluigi,
I did try rad tools. That player works with files where the extension is .BIK it does not work with this bnk file as I think its a container for a wave file. I got a hex editor open up the file and got a some info that said BKHD DIDX DATA RIFX.BSÇWAVEfmt k9yÂ..data.BSq. i got that info im just not sure what it means, do you?
I did try rad tools. That player works with files where the extension is .BIK it does not work with this bnk file as I think its a container for a wave file. I got a hex editor open up the file and got a some info that said BKHD DIDX DATA RIFX.BSÇWAVEfmt k9yÂ..data.BSq. i got that info im just not sure what it means, do you?
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Axsis
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Re: .bnk file any info on this file please
It's WWise bank file with big endian byte order and RIFX files in it (from xbox360, probably). Use this bms script to unpack such files. But in file you provided there is only one truncated RIFX file, so the real audio data is somewhere else.
Code: Select all
# WWise BNK unpacker. PC and X360 supported
IDString "BKHD"
Get SECTION_SIZE long
If SECTION_SIZE > 0xFFFF
ReverseLong SECTION_SIZE
Endian BIG
EndIf
GoTo SECTION_SIZE 0 SEEK_CUR
Get BNK_SIZE asize
Do
GetDString SECTION_NAME 4
Get SECTION_SIZE long
If SECTION_NAME == "DIDX"
SavePos DIDX_OFFSET
Math FILES = SECTION_SIZE
Math FILES /= 12
ElseIf SECTION_NAME == "DATA"
SavePos DATA_OFFSET
EndIf
GoTo SECTION_SIZE 0 SEEK_CUR
SavePos POS
While POS < BNK_SIZE
GoTo DIDX_OFFSET
For I = 0 < FILES
Get FID long
Get FOFFSET long
Get FSIZE long
String FNAME p= "%08X.wav" FID
Math FOFFSET += DATA_OFFSET
Log FNAME FOFFSET FSIZE
Next I-
gallopinto
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Re: .bnk file any info on this file please
Whoa, whoa. Are you telling there is no sound in that file?
Can I tell you how i found that file.
The file is from a wii game. (zumba fitness 2)
I opened the game with wii scrubber
+partition1
+ audio
+soundbanks some .bnks files
+songs ( all the songs are in that .bnk format song 1-44 just like the sample I put up.
+stream (.wem files with a long number. that iam sure are related to the .BNK files.
hopes this makes sense
tnx for the help btw.
Can I tell you how i found that file.
The file is from a wii game. (zumba fitness 2)
I opened the game with wii scrubber
+partition1
+ audio
+soundbanks some .bnks files
+songs ( all the songs are in that .bnk format song 1-44 just like the sample I put up.
+stream (.wem files with a long number. that iam sure are related to the .BNK files.
hopes this makes sense
tnx for the help btw.
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Axsis
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Re: .bnk file any info on this file please
is there a file with name like "104430967" or "2004695302"?gallopinto wrote: +stream (.wem files with a long number. that iam sure are related to the .BNK files.
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gallopinto
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Re: .bnk file any info on this file please
The contents of this post was deleted because of possible forum rules violation.
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Axsis
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Re: .bnk file any info on this file please
When you unpacked Song_027.bnk you've got the file with ID 06397D77 (06397D77.wav, which isn't wav actually).
06397D77 in hex is equal to 104430967 in dec, so the file 104430967.wem contain actual audio stream for file with ID 06397D77. I've seen this before in other games that uses WWise sound engine. Bad news is that I have no idea how to decode 104430967.wem, as I don't know what compression formats usually used in Wii games and what tools needed to decode them.
Just may say it's RIFX with big endian byte order and unknown compression - wFormatTag=0xFFFF.
06397D77 in hex is equal to 104430967 in dec, so the file 104430967.wem contain actual audio stream for file with ID 06397D77. I've seen this before in other games that uses WWise sound engine. Bad news is that I have no idea how to decode 104430967.wem, as I don't know what compression formats usually used in Wii games and what tools needed to decode them.
Just may say it's RIFX with big endian byte order and unknown compression - wFormatTag=0xFFFF.
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gallopinto
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Re: .bnk file any info on this file please
tnx for the big help. can you give me something to research, to help the cause. should I find out what compression formats are used in wii?Axsis wrote:When you unpacked Song_027.bnk you've got the file with ID 06397D77 (06397D77.wav, which isn't wav actually).
06397D77 in hex is equal to 104430967 in dec, so the file 104430967.wem contain actual audio stream for file with ID 06397D77. I've seen this before in other games that uses WWise sound engine. Bad news is that I have no idea how to decode 104430967.wem, as I don't know what compression formats usually used in Wii games and what tools needed to decode them.
Just may say it's RIFX with big endian byte order and unknown compression - wFormatTag=0xFFFF.
thinking outloud here. tell me if iam wrong
The audio is not in wave format.
the audio is compressed and don't know with what and we don't know what type of audio format the files are in. hmm
should I look into that Bnk file or is it the .wem file that I want open?
Last edited by gallopinto on Wed Jan 11, 2012 2:32 am, edited 1 time in total.
