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Magical Ride IAR

Posted: Tue Dec 27, 2011 5:21 am
by finale00
Data should not be compressed or encrypted.
I'm guessing the header is 104 bytes followed by the pixel data? Width and height seem pretty easy to see but I don't know what else there is.

Can someone look into this format and provide an outline?

Re: Magical Ride IAR

Posted: Fri Mar 09, 2012 11:53 pm
by finale00
It looks like

Code: Select all

char[4] idstring
dword[11] unk
dword uncompressed size? (width * height * 4) or (width * height * 3)
dword null
dword compressed size
dword[3] null
dword width
dword height
dword[6] null
byte[compressed size] pixel data
But now I don't know the compression format lol

Re: Magical Ride IAR

Posted: Tue Apr 17, 2012 10:40 pm
by finale00
bump
Models are cute, want to texture them.

Re: Magical Ride IAR

Posted: Tue Apr 17, 2012 11:44 pm
by howfie
got a link to the developer's website for the game? i really don't keep track of all these touhou doujin type games.

Re: Magical Ride IAR

Posted: Tue Apr 17, 2012 11:45 pm
by finale00
They're out of business.

http://www.studio-ego.jp/

Re: Magical Ride IAR

Posted: Wed Apr 18, 2012 1:43 pm
by howfie
Ah, this is one of those ones you'll probably have to look into the EXE to reverse the compression. It had some valid deflate blocks but nothing came out looking like image data. Also nothing came out of luigi's comtype program either. Looking at all those initial FF's I thought it might be some type of RLE but nope on that either.