Magical Ride IAR

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finale00
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Magical Ride IAR

Post by finale00 »

Data should not be compressed or encrypted.
I'm guessing the header is 104 bytes followed by the pixel data? Width and height seem pretty easy to see but I don't know what else there is.

Can someone look into this format and provide an outline?
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Re: Magical Ride IAR

Post by finale00 »

It looks like

Code: Select all

char[4] idstring
dword[11] unk
dword uncompressed size? (width * height * 4) or (width * height * 3)
dword null
dword compressed size
dword[3] null
dword width
dword height
dword[6] null
byte[compressed size] pixel data
But now I don't know the compression format lol
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Re: Magical Ride IAR

Post by finale00 »

bump
Models are cute, want to texture them.
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Re: Magical Ride IAR

Post by howfie »

got a link to the developer's website for the game? i really don't keep track of all these touhou doujin type games.
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Re: Magical Ride IAR

Post by finale00 »

They're out of business.

http://www.studio-ego.jp/
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Re: Magical Ride IAR

Post by howfie »

Ah, this is one of those ones you'll probably have to look into the EXE to reverse the compression. It had some valid deflate blocks but nothing came out looking like image data. Also nothing came out of luigi's comtype program either. Looking at all those initial FF's I thought it might be some type of RLE but nope on that either.
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