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TIM2/TIM3 file spec

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0xFAIL
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TIM2/TIM3 file spec

Post by 0xFAIL »

Does anybody still have the specs (or conversion info) from that "radical dreamer" guy?
(posting.php?mode=quote&f=18&p=17948)

If not are there any resources (not tools) that include information on file specs for
TIM2/3 files? (I haven't found any, only an extensive one about TIM1)

(If anybody has info on native file formats on the ps1/2/3/psp please post it too)

Bonus on TIM2 files: (from the makers of optix)
Image
has probably all allowed RGBA data formats :-D
Polefish
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Re: TIM2/TIM3 file spec

Post by Polefish »

Its looks like its really hard these days to come by the tim2 format specification.

Here is another Xentaxthread with the source for the tim2 photoshop-plugin: viewtopic.php?f=10&t=1776&view=previous
I also found this: http://subversion.assembla.com/svn/Tim2/ <--have no other info than the link for it...
0xFAIL
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Re: TIM2/TIM3 file spec

Post by 0xFAIL »

http://subversion.assembla.com/svn/Tim2 ... mat/Tim2.h has what I need

Now all I need are sample files for TIM1/2/3, I only have a few TIM2 files from psp games,
those are 32/16 Bit CLUT, I would need more formats, does anybody have some files to share? (pure RGB(A) or swizzled ones would be great)
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