Anyway, I have a few issues about the DOAX 2 models. I sent a message to mariokart64n on his Youtube channel regarding all my problems at the time and despite being quite lengthy he still generously replied. However, there are few things I still can't figure out and instead of pestering mariokart64n exclusively, I think it's much more fair to address these items in the forum:
-Fixing the flat hair on the models (I know there was a thread that mentioned the same issue, but that wasn't the topic in focus and it was never resolved)
-Importing in to 3D Studio Max 2010 using a md5mesh importer script
-Rigging the face
I used Noesis to export the models as SMD, Wunderboy's SMD importer: http://www.wunderboy.org/3dapps.php to import the body models and Cannonfodder's SMD importer: http://www.chaosincarnate.net/cannonfodder/3dsmax.php to import the head models. Body is fine and I figured out how to resolve the "double feet" effect. The head however, has flat hair. Here's an example of Hitomi's head model:

Anyone know how to fix this to look like proper strands? Do I actually have to edit the vertices manually or is there a simpler approach (i.e.: an option in a modifier?)
In terms of the md5mesh, I tried importing them using the one mariokart64n suggested: http://www.gildor.org/downloads but when I run it I receive the following error: "--Unknown property: name in undefined"

I used the debugger to highlight the suspect code, but I don't know how to resolve it. I've seen this error mentioned on other forums, but no one seems to have a solution.
Lastly, does anyone know a good tutorial on how to rig a face? I think I have a couple of ideas, or theories for streamlining it, but I'm not too confident at this point.
That's all for now. Thanks to everyone on the forum. I admire all your skills!



