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Castlevania: Harmony of Despair
Posted: Sun Oct 02, 2011 5:27 am
by zardalu
The contents of this post was deleted because of possible forum rules violation.
Re: Castlevania: Harmony of Despair
Posted: Sun Oct 09, 2011 9:38 pm
by WRS
nice simple format
edit other files may hold more than 1 dds file. if you find one, upload it (though i could guess it now)
Code: Select all
# Castlevania: HoD
# script for QuickBMS by WRS
endian big
idstring "\x19\x75\x11\x20"
get DUMMY long
get DUMMY long
get DUMMY long
get STRLEN long
get DATAPNTR long
get SIZE long
get ZSIZE long
getdstring STR STRLEN
clog STR DATAPNTR ZSIZE SIZE
Re: Castlevania: Harmony of Despair
Posted: Tue Oct 11, 2011 1:18 pm
by zardalu
Amazing! Thanks WRS, works perfectly. Just FYI to anyone else who wants to look at these .dds files, their channels have been swapped, R=G, G=R, B=A, A=B, once you assign them properly then all is well.
Re: Castlevania: Harmony of Despair
Posted: Sun Oct 16, 2011 12:05 pm
by unlimited32
zardalu wrote:Amazing! Thanks WRS, works perfectly. Just FYI to anyone else who wants to look at these .dds files, their channels have been swapped, R=G, G=R, B=A, A=B, once you assign them properly then all is well.
wow but how do i swap everithing right? i am using photoshop!!
Re: Castlevania: Harmony of Despair
Posted: Sun Oct 16, 2011 2:40 pm
by Ares722
unlimited32 wrote:zardalu wrote:Amazing! Thanks WRS, works perfectly. Just FYI to anyone else who wants to look at these .dds files, their channels have been swapped, R=G, G=R, B=A, A=B, once you assign them properly then all is well.
wow but how do i swap everithing right? i am using photoshop!!
Go to the menu and choose Image –> Adjustments –> Channel Mixer… Now you can change the Red Output Channel and set the value for Red to 0% and change the Green value to 100%. On the Green output Channel you set the Green Source Channel to 0% and Red to 100%. Instead for the alpha channel u need to go on the channel menu on the right and copy the alpha channel in the blu channel and the blue channel in the alpha channel.
I tried with that swap combination of channels but i think there is something wrong...maybe because i converted the dds to tga..but
i don't think that this is the real problem. I will try to swap other channels. If somebody has a screenshot of the real color of this
map please post it here.
Re: Castlevania: Harmony of Despair
Posted: Fri Oct 21, 2011 6:52 pm
by unlimited32
The contents of this post was deleted because of possible forum rules violation.
Re: Castlevania: Harmony of Despair
Posted: Mon Oct 24, 2011 4:19 pm
by Ares722
The contents of this post was deleted because of possible forum rules violation.
Re: Castlevania: Harmony of Despair
Posted: Tue Oct 25, 2011 3:11 pm
by unlimited32
The contents of this post was deleted because of possible forum rules violation.
Re: Castlevania: Harmony of Despair
Posted: Sat Oct 29, 2011 12:17 pm
by Ares722
The contents of this post was deleted because of possible forum rules violation.
Re: Castlevania: Harmony of Despair
Posted: Sat Oct 29, 2011 6:24 pm
by unlimited32
The contents of this post was deleted because of possible forum rules violation.
Re: Castlevania: Harmony of Despair
Posted: Tue May 15, 2018 3:38 pm
by piratesephiroth
I just began looking at this game so I tweaked the script to extract arcs that contain multiple files
Code: Select all
endian big
idstring "\x19\x75\x11\x20"
get DUMMY long
get FILECOUNT long
get DUMMY long
for i = 0 < FILECOUNT
get FNAME_OFFSET long
get FILE_OFFSET long
get SIZE long
get ZSIZE long
savepos CHECKPOINT
goto FNAME_OFFSET
get FNAME string
if SIZE == ZSIZE
log FNAME OFFSET SIZE
else
clog FNAME FILE_OFFSET ZSIZE SIZE
endif
goto CHECKPOINT
next i