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Dead Island meshes

Posted: Sat Sep 24, 2011 10:12 am
by Suigintou
The contents of this post was deleted because of possible forum rules violation.

Re: Dead Island meshes

Posted: Sat Sep 24, 2011 10:34 pm
by mariokart64n
how'd you extract the files?

i saw they were in a big compressed pack file thing so I gave up. I ended up using GA to capture the models in a Tpose.

the msh file looks easy though, theres alot of header there, probably bone and material info there... then the rest of the file looks like smooth sailing, vertex info/faces

Image

I'm not going to writeup a importer since I've already got the model I wanted :P

Re: Dead Island meshes

Posted: Thu Oct 13, 2011 7:35 pm
by snowboundmage
Wait, so how were the models extracted?
and whats "GA"?

Re: Dead Island meshes

Posted: Sun Oct 16, 2011 3:24 pm
by junk angel
Game assassin.

Re: Dead Island meshes

Posted: Sun Oct 16, 2011 5:27 pm
by snowboundmage
junk angel wrote:Game assassin.
Wow, completely forgot about that...so it works for dead island huh? I could never get it to work for me on anything:(

mario, how did you you gameassassin to get the models?

Posted: Sun Jan 15, 2012 4:03 am
by anno1403
hello mario, this is anno1404.

I downloaded game assassin, an English version and was unable to get it to work despite some good instructions in this forum. how did you get the meshes to work so you could make models? I want to make an index of dead island models like i did for dead rising 1, thanks to your help in the proboards forum.

What is really confusing to me is that you created this model with GameAssassin and game assassin only opens up .vsh and .obj files, which dead island does not use.

Image
mariokart64n wrote:how'd you extract the files?

i saw they were in a big compressed pack file thing so I gave up. I ended up using GA to capture the models in a Tpose.

the msh file looks easy though, theres alot of header there, probably bone and material info there... then the rest of the file looks like smooth sailing, vertex info/faces

I'm not going to writeup a importer since I've already got the model I wanted :P

Re: Dead Island meshes

Posted: Sun Jan 15, 2012 5:35 am
by mariokart64n
GA is a hooking application like FRAPS, or Texmod. GA isn't meant to open files.

while a game is running GA will attempt to dump geometry passing through the graphics driver.

sometime you get lucky and a Tposed model comes out :D

but as far as mass cataloging models, GA is not the route to take. it would just take too long.

cause the process is like boot GA > boot game > capture > wait 5mins > close everything > import dump into 3dsmax > fix the rip > make it pretty again > WIN
whole thing takes like an hour or more for these current gen games, theres just alot of sorting and fixing.. sometimes it can take a day of fixing :(

thank you so much for responding to fast

Posted: Sun Jan 15, 2012 5:46 am
by anno1403
hmmm... thank you so much for responding to fast. I appreciate it very much, have a great weekend!
mariokart64n wrote:GA is a hooking application like FRAPS, or Texmod. GA isn't meant to open files.

while a game is running GA will attempt to dump geometry passing through the graphics driver.

sometime you get lucky and a Tposed model comes out :D

but as far as mass cataloging models, GA is not the route to take. it would just take too long.

cause the process is like boot GA > boot game > capture > wait 5mins > close everything > import dump into 3dsmax > fix the rip > make it pretty again > WIN
whole thing takes like an hour or more for these current gen games, theres just alot of sorting and fixing.. sometimes it can take a day of fixing :(