for my GameExtractor
these files originally belongs to a pc game called rising kingdoms i really could use of your help thank you all ^_^
PAK
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Format Type : Archive
Endian Order : Little Endian
Format Specifications
char {16} - Header ("HMMSYS PackFile" + (byte)10)
uint32 {4} - Unknown (26)
byte {12} - null
uint32 {4} - Number Of Files?
uint32 {4} - Directory Length [+40 archive header]
// for each file
byte {1} - Filename Length
byte {1} - Previous Filename Reuse Length
char {X} - Filename Part (length = filenameLength - previousFilenameReuseLength)
uint32 {4} - File Offset
uint32 {4} - File Length
byte {X} - Padding (repeating 153,121,150,50) until first file offset
byte {X} - File Data
originally was taken from here, links are below)
http://wiki.xentax.com/index.php/Rising_Kingdoms

