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Dead Island .rpack files

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Arxel
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Re: Dead Island .rpack files

Post by Arxel »

Works great but there is something wrong with act4a_PC.rpack :)
Can't unpack and also filenames are messed up.. :)
JanoRis
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Re: Dead Island .rpack files

Post by JanoRis »

yeah i know

i tried it but didn't work for me...so i just downloaded QT
rengareng
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Re: Dead Island .rpack files

Post by rengareng »

can you post executable version of program?
JanoRis
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Re: Dead Island .rpack files

Post by JanoRis »

i told you..i wasnt able to get the compiled version to work
rengareng
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Re: Dead Island .rpack files

Post by rengareng »

I have asked to author of the source not you (: , I know you also could not compile.
hhrhhr
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Re: Dead Island .rpack files

Post by hhrhhr »

The contents of this post was deleted because of possible forum rules violation.
rengareng
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Re: Dead Island .rpack files

Post by rengareng »

Would you kindly add support for just change dds files? It should not be hard. Or can you provide a zlib compressor tool, that compress any file just like in rpack files.

I saw pack TAB in the program. Now, I hope you will add at least editing tex files.
fabrock
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Re: Dead Island .rpack files

Post by fabrock »

hhrhhr (or someone else) if you could get the repack function done we would be eternally grateful. The unpacked rpack contents are relatively useless on their own and unlike the contents of the .pak files, extracted and modified .rpack content does not get recognized by the game. Without a repack function we cannot actually mod the game using modified textures, meshes and the like. :(
Suigintou
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Re: Dead Island .rpack files

Post by Suigintou »

how can i open .msh (meshes) files?
JanoRis
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Re: Dead Island .rpack files

Post by JanoRis »

Suigintou wrote:how can i open .msh (meshes) files?
Had no success doing that either....my best bet was this blender script that was made here since call of juarez has the same engine but an older version of it.
But this blender script doesn't even start for me....it probably has to be rewritten...but you could try if it works for you.

viewtopic.php?f=10&t=3956

we either need the chrome editor...(which only people that have Call of Juarez Bound in Blood can use and it isn 't even sure if you can open those files in it)....or we need a tool that converts these .msh files into another mesh format that blender/maya/3dsmax/.... can use
Suigintou
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Re: Dead Island .rpack files

Post by Suigintou »

it's not working for me too
rengareng
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Re: Dead Island .rpack files

Post by rengareng »

I have injected new tex files into menu2_common_pc.rpack
with that method with minor differences I mentioned in my post in the topic.
viewtopic.php?f=21&t=7409
Rick
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Re: Dead Island .rpack files

Post by Rick »

http://svn.gib.me/public/chrome/trunk/
Revision 5 wrote:chrome: rick * r5 /trunk/ (31 files in 8 dirs):
chrome: - ResourcePackageFile implementation for *.rpack (only supports version 36, Dead Island's)
chrome: - Add Unpack project, *extremely* basic unpacking *.rpack support.
Only textures are processed currently, everything else is dumped out raw. There is no packer currently, asking me to create one won't speed things along.

There may be some color issues with some texture formats (L8, L16, R5G6B5, R16F) where I did not directly check if things looked okay.

Binaries can be found here: http://svn.gib.me/builds/chrome/ (grab the latest revision)
https://blog.gib.me/

Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Rick
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Re: Dead Island .rpack files

Post by Rick »

Oh, there is one issue currently: ResourceUnpack doesn't support LZMA compressed rpacks yet, I'll have that done later today probably.
https://blog.gib.me/

Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
rengareng
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Re: Dead Island .rpack files

Post by rengareng »

While unpacking menu2_ingame_single_PC.rpack, I am getting error when it comes to file "fl pismo reczne 10_16.dds". Probably this rpack doesnt have this file.
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