Everything you need
viewtopic.php?f=10&t=7320&hilit=010&start=90
T.


Did you miss something?But the models still cannot be loaded in the Maya or 3DS Max.





1. For the model: File -> Import -> Choose file .obj to import to Maya. If you can't import obj to Maya, send me your .obj file.So which files do I need to be able to open the proper file in Maya?
Great news for Maya user: You are going shortest path1) Download Blender (20Mb, Freeware)
2) Import *.obj into Blender
3) Export *.fbx
4) Import *.fbx to 3D Studio
5) ???
6) Profit
chest/gloves/boots/legs are objects in one files. I meant they are multiple objects in one package .app. They are not naturally merge together in one object. It's merged because of the algorithm of the .app - exporter. That's why we need a multiple mesh exporter.also wonder, how does armor (chest,gloves,boots,legs) model choisen by game engine for HVY/LHT/MED models, is it only one part of model (but how its selected?) or a full model?
i.e. how to determine what model of Monk to use for Chest A aswell Texture.
OK, thanks, I will send you the adria.obj in the evening.1. For the model: File -> Import -> Choose file .obj to import to Maya. If you can't import obj to Maya, send me your .obj file.
(example: Adria.obj)
2. For the material: Windows -> Rendering Editor -> Hypershade -> Drag and Drop whatever shader you want to the working area (I usually use Phong shader)-> Double click on the shader to open its attribute -> Open the Color Map (small checker beside Color)-> Choose your .dds file -> Assign shader to object.
(example: Adria_A_diff.dds)
files .txt are just for testing purpose.
PS: If There's any error, screenshot and post here.
I've attached the file, so NPD2006 could you check it please.mental ray for Maya 2012
mental ray: version 3.9.1.36, Feb 2 2011, revision 138829
Wrong vertex normal index 1 in OBJ file line 595
