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Re: Tales of Xillia .TLDAT file
Posted: Mon Sep 12, 2011 11:47 pm
by buckybean
Everything worked out like a champ.
Thank you OP and chrrox.
Re: Tales of Xillia .TLDAT file
Posted: Mon Sep 12, 2011 11:50 pm
by chrrox
op?
Re: Tales of Xillia .TLDAT file
Posted: Tue Sep 13, 2011 12:18 am
by buckybean
Hehe, I meant Original Poster.
Re: Tales of Xillia .TLDAT file
Posted: Tue Sep 13, 2011 12:34 am
by chrrox
ah ok well thanks for your thanks but the original poster dint really do anything i dint even use the files he posted was already working on the game.
Re: Tales of Xillia .TLDAT file
Posted: Thu Sep 15, 2011 5:19 pm
by buckybean
I see I see. I thought you started on it after you saw the files posted by the OP. Anyway, thanks!

Re: Tales of Xillia .TLDAT file
Posted: Wed Sep 21, 2011 4:50 pm
by DaniGoon
Wow, thanks for providing these scripts, chrrox; everything worked great!
chrrox wrote:i used 3 programs to open the dds files.
The compressonator
infraview
and windows texture viewer.
I noticed that several of the images show up with working alpha channels in Windows Texture Viewer, but when using The Compressonator to save in a different format, the alpha channel seems lost? I was able to keep it in some images, but not in others, such as the cut-ins. Is there anything I can do about this?
chrrox wrote:ah ok well thanks for your thanks but the original poster dint really do anything i dint even use the files he posted was already working on the game.
By any chance, were you able to find the textures for the items? This was the main thing I was hoping to find, but I didn't have any luck... Thanks again, either way.
Re: Tales of Xillia .TLDAT file
Posted: Tue Jun 10, 2014 8:00 am
by ultima
I get an error when I try to extract:
Code: Select all
E:\PS3\Tales of Xillia\extract>quickbms_4gb_files.exe TOX_TLDAT.bms TLFILE.TLDAT
TLFILE_ext
QuickBMS generic files extractor and reimporter 0.5.31a (64bit test)
by Luigi Auriemma
e-mail: aluigi@autistici.org
web: aluigi.org
(Apr 6 2014 - 01:14:25)
http://quickbms.aluigi.org
http://twitter.com/luigi_auriemma
- open input file E:\PS3\Tales of Xillia\extract\TLFILE.TLDAT
- open script TOX_TLDAT.bms
- set output folder TLFILE_ext
offset filesize filename
--------------------------------------
- enter in folder E:\PS3\Tales of Xillia\extract
coverage file 0 0% 0 2425378503
- open input file E:\PS3\Tales of Xillia\extract\FILEHEADER.TOFHDB
- enter in folder E:\PS3\Tales of Xillia\extract
- open input file E:\PS3\Tales of Xillia\extract\TLFILE.TLDAT
Error: [myfseek] the offset 0xfaa2be1a000197f6 in the file 1 can't be reached
E:\PS3\Tales of Xillia\extract>pause
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Re: Tales of Xillia .TLDAT file
Posted: Tue Jun 10, 2014 1:30 pm
by chrrox
what version of the game are you using.
also make sure you use the 64 bit quickbms.
Re: Tales of Xillia .TLDAT file
Posted: Tue Jun 10, 2014 11:22 pm
by ultima
I tried on European French version (BLES01815) and on European French version UNDUB, I have exactly the same error.
Re: Tales of Xillia .TLDAT file
Posted: Wed Jun 11, 2014 4:49 am
by chrrox
This was for the japanese version i think
you will have to adjust this line for your version
goto 0x1248D8
Re: Tales of Xillia .TLDAT file
Posted: Wed Jun 11, 2014 6:42 am
by ultima
Oh ok. Thank's
Is it possible to make a script for the dlc?
https://www.mediafire.com/?kh9b7a1dufwlyhk
Edit : I decrypted the edat file, and I get a dat file.
Maybe is it possible Decompressed the archive?
https://www.mediafire.com/?9969v6upqaeb8eu
Re: Tales of Xillia .TLDAT file
Posted: Fri Sep 12, 2014 3:31 pm
by kilik
Where's you find this number i try on 2eur
Re: Tales of Xillia .TLDAT file
Posted: Tue Sep 23, 2014 4:42 pm
by Paladin946
i need know how can find the number too... i have the same error
Re: Tales of Xillia .TLDAT file
Posted: Wed Oct 22, 2014 11:38 pm
by techchol
I have the same problem. need to know how can I find that line too.
Re: Tales of Xillia .TLDAT file
Posted: Thu Oct 23, 2014 3:28 am
by chrrox
near the end of the file you will see the file extentions in the file table
like TOSHPB , TOSHPP, TOMDLB
you have to go before the first one of those
28 bytes before that first one is where you need to set the script to go to.