The Forum is up for sale: XeNTaX Forum looking for new owner

[Resolved] Spritesheets in DS

Get your graphics formats figures out here! Got details for others? Post here!
Post Reply
finale00
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 2382
Joined: Sat Apr 09, 2011 1:22 am
Has thanked: 170 times
Been thanked: 307 times

[Resolved] Spritesheets in DS

Post by finale00 »

Currently I'm using GlycerinMapViewer to load up images from an unpacked DS rom.
It asks for the NSCR/NCER file (the mapping?), a NCRG file (tiles and stuff), as well as a NCLR (the palette)

Which works and I'm getting nice images.
But then I found the spritesheets, and they have some PAL file instead of an NCLR. I'm guessing the PAL file is the palette.

Has anyone tried to grab spritesheets off DS roms? What can I use?
I grabbed some other NCLR file and confirmed that it is a spritesheet...looking image, but the palette was wrong so the color was kind of funny.

EDIT: resolved it after asking about how to use crystal tile and working with those palettes.
You do not have the required permissions to view the files attached to this post.
Last edited by finale00 on Fri Sep 09, 2011 3:10 am, edited 1 time in total.
finale00
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 2382
Joined: Sat Apr 09, 2011 1:22 am
Has thanked: 170 times
Been thanked: 307 times

Re: Spritesheets in DS

Post by finale00 »

Actually, could this .pal file be what nintendo used for their older and/or maybe smaller stuff? I found a pal editor and it showed a palette of 3 colors, so maybe if I can just create an NCLR file...
Polefish
veteran
Posts: 94
Joined: Sat Jun 20, 2009 1:47 pm
Has thanked: 16 times
Been thanked: 13 times

Re: Spritesheets in DS

Post by Polefish »

finale00 wrote:Actually, could this .pal file be what nintendo used for their older and/or maybe smaller stuff? I found a pal editor and it showed a palette of 3 colors, so maybe if I can just create an NCLR file...
Isn't it a bit big for having just 3 colors?

In case you want to recreate a NCLR: http://llref.emutalk.net/docs/
finale00
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 2382
Joined: Sat Apr 09, 2011 1:22 am
Has thanked: 170 times
Been thanked: 307 times

Re: Spritesheets in DS

Post by finale00 »

I don't know, it's ~40 bytes. Not sure if that is considered big =/
Polefish
veteran
Posts: 94
Joined: Sat Jun 20, 2009 1:47 pm
Has thanked: 16 times
Been thanked: 13 times

Re: [Resolved] Spritesheets in DS

Post by Polefish »

finale00 wrote:EDIT: resolved it after asking about how to use crystal tile and working with those palettes.
Could you post any information just to let others know whats going on with these .pal files pls?
finale00
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 2382
Joined: Sat Apr 09, 2011 1:22 am
Has thanked: 170 times
Been thanked: 307 times

Re: [Resolved] Spritesheets in DS

Post by finale00 »

http://gbatemp.net/t307866-exporting-sp ... data-files

Tinke can load pal files and then view the maps, tiles, or animations.

For crystal tile, you'd have to convert hex data to a palette, export it, then import it to the image of choice and then apply the palette.
Post Reply