Currently I'm using GlycerinMapViewer to load up images from an unpacked DS rom.
It asks for the NSCR/NCER file (the mapping?), a NCRG file (tiles and stuff), as well as a NCLR (the palette)
Which works and I'm getting nice images.
But then I found the spritesheets, and they have some PAL file instead of an NCLR. I'm guessing the PAL file is the palette.
Has anyone tried to grab spritesheets off DS roms? What can I use?
I grabbed some other NCLR file and confirmed that it is a spritesheet...looking image, but the palette was wrong so the color was kind of funny.
EDIT: resolved it after asking about how to use crystal tile and working with those palettes.
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[Resolved] Spritesheets in DS
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finale00
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[Resolved] Spritesheets in DS
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Last edited by finale00 on Fri Sep 09, 2011 3:10 am, edited 1 time in total.
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finale00
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Re: Spritesheets in DS
Actually, could this .pal file be what nintendo used for their older and/or maybe smaller stuff? I found a pal editor and it showed a palette of 3 colors, so maybe if I can just create an NCLR file...
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Polefish
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Re: Spritesheets in DS
Isn't it a bit big for having just 3 colors?finale00 wrote:Actually, could this .pal file be what nintendo used for their older and/or maybe smaller stuff? I found a pal editor and it showed a palette of 3 colors, so maybe if I can just create an NCLR file...
In case you want to recreate a NCLR: http://llref.emutalk.net/docs/
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finale00
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Polefish
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Re: [Resolved] Spritesheets in DS
Could you post any information just to let others know whats going on with these .pal files pls?finale00 wrote:EDIT: resolved it after asking about how to use crystal tile and working with those palettes.
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finale00
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Re: [Resolved] Spritesheets in DS
http://gbatemp.net/t307866-exporting-sp ... data-files
Tinke can load pal files and then view the maps, tiles, or animations.
For crystal tile, you'd have to convert hex data to a palette, export it, then import it to the image of choice and then apply the palette.
Tinke can load pal files and then view the maps, tiles, or animations.
For crystal tile, you'd have to convert hex data to a palette, export it, then import it to the image of choice and then apply the palette.
