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Dead Island .pak

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Kamillho
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Re: Dead Island .pak

Post by Kamillho »

I need any good way to extract models from this game and import them into Blender or 3DS Max. When I take this file data00 on to DeadIslandBIN it makes only a notepad file...
rengareng
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Re: Dead Island .pak

Post by rengareng »

merlinsvk wrote:Fonts are in Data0.pak (Data2.pak if you have an update) in Data/Panel folder
Game does not read font files from pak files. It reads from .rpack files. I found some font filenames in that files:
menu2_common_PC.rpack
menu2_ingame_net_PC.rpack
menu2_ingame_single_PC.rpack
menu_common_PC.rpack
menu_ingame_net_PC.rpack
menu_ingame_single_PC.rpack
Also, I extracted find headerless font files with my aforementioned way, but I dont know how to repack rpack files. I think there is no filechecks for rpack files as there is pak files.
michalss
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Re: Dead Island .pak

Post by michalss »

rengareng wrote:
merlinsvk wrote:Fonts are in Data0.pak (Data2.pak if you have an update) in Data/Panel folder
Game does not read font files from pak files. It reads from .rpack files. I found some font filenames in that files:
menu2_common_PC.rpack
menu2_ingame_net_PC.rpack
menu2_ingame_single_PC.rpack
menu_common_PC.rpack
menu_ingame_net_PC.rpack
menu_ingame_single_PC.rpack
Also, I extracted find headerless font files with my aforementioned way, but I dont know how to repack rpack files. I think there is no filechecks for rpack files as there is pak files.

I have a same problem need repacker pls ?
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/
spainion
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Re: Dead Island .pak

Post by spainion »

I registered here just to tell you your DeadIslandBIN repacker loops. It doesn't stop repacking for me can you post a sample of how to get this working, or fix the bug?
rengareng
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Re: Dead Island .pak

Post by rengareng »

just drag&drop bin file to exe file. to repack repeat this.
chemicalvamp
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Re: Dead Island .pak

Post by chemicalvamp »

Thanks so much for this tool! Works great I would have gone crazy trying to edit with hex editor.

also, is there no way around breaking the file by adding new lines? maybe an additional file needs to be changed
afx01
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Re: Dead Island .pak

Post by afx01 »

evin wrote:
oveja wrote:Found a bug.
Ŝ Unicode is the 015C.
However, it is converted to 005C.
※005C = \
015C,025C,035C...FF5C, Both are converted 005C.
Could this problem be fixed?
Fixed.
Thank you!
rengareng
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Re: Dead Island .pak

Post by rengareng »

chemicalvamp wrote:Thanks so much for this tool! Works great I would have gone crazy trying to edit with hex editor.

also, is there no way around breaking the file by adding new lines? maybe an additional file needs to be changed
I think also so, because there = operator to determine lines places in game.
afx01
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Re: Dead Island .pak

Post by afx01 »

I want to translate the texts but the game is missing some chars (ă Ă â Â î Î ş Ş ţ Ţ), any idea how can i add them in game. I found some fonts files here 'dead island\DI\Data0.pak\Data\Panel\' but i'm not sure which files needs to be modified.
rengareng
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Re: Dead Island .pak

Post by rengareng »

you should edit three dds file only,

franklin gothic.....dds for this edit franklin gothic.fm file that has chars coordinates from dds file
fl prismo......dds for this fl prismo.. fm file.
llrubber.....dds for this llrubber 22 and 32 edit both .fm file
after editing move these .fm files into Panel older near to .bin language files in DataEn.pak file, game will read these one over Data0,1,2.pak files.

dds but inject those into rpack files.
fl prismo......dds to menu2_ingame_net_PC.rpack
other two dds file into menu2_common_PC.rpack file.
you can check a topic in compressed file section in this forum.

But if you want to replace orginal chars , to not add new characters to new place in dds file, You do not need to edit .fm files. Just edit dds file and inject those into rpack files.
afx01
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Re: Dead Island .pak

Post by afx01 »

rengareng wrote:you should edit three dds file only,

franklin gothic.....dds for this edit franklin gothic.fm file that has chars coordinates from dds file
fl prismo......dds for this fl prismo.. fm file.
llrubber.....dds for this llrubber 22 and 32 edit both .fm file
after editing move these .fm files into Panel older near to .bin language files in DataEn.pak file, game will read these one over Data0,1,2.pak files.

dds but inject those into rpack files.
fl prismo......dds to menu2_ingame_net_PC.rpack
other two dds file into menu2_common_PC.rpack file.
you can check a topic in compressed file section in this forum.

But if you want to replace orginal chars , to not add new characters to new place in dds file, You do not need to edit .fm files. Just edit dds file and inject those into rpack files.
WTF :eek: It sounds difficult, how do I know the coordinates?
GRiNDERKILLER
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Re: Dead Island .pak

Post by GRiNDERKILLER »

afx01
offzip=zlib; just like said chrrox
Cut zlibed blocks "starts 78 DA ends before many zeros" from rpack and decompress. Edit and then compress it and insert into rpack. Size of edited/compressed blocks must be same.

And this is my research *.fm file.

Code: Select all

Char(val1, val2, val3, val4, val5, val6, val7, val8)

val1=CharID;
val2=CharWidth;
val3=PosX;
val4=PosY;
val5=TexWidth,LtoR;
val6=TexHeight,UtoD;
val7=CharHeight;
val8=unknown; maybe kerning pairs
dufresne
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Re: Dead Island .pak

Post by dufresne »

When we drag&drop DI Voices&Texts on DeadIslandBIN for the second time it creates a .bin2 file. When I delete .bin2, write .bin and create a .pak file with these. The game doesn't get start. I don't know what to do, what do I do wrong? I have tried this for 7-8 times since last night.
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