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Re: PS3 Hyperdimension Neptunia MKII

Posted: Sun May 05, 2013 3:11 pm
by Akane
Well, in which case, if possible, would you be so kind as to provide a copy of the old tool, if you happen to have one?

Re: PS3 Hyperdimension Neptunia MKII

Posted: Tue Aug 27, 2013 4:35 pm
by Darko
Can someone reupload the script pls??

Re: PS3 Hyperdimension Neptunia MKII

Posted: Fri Aug 30, 2013 1:18 am
by RandomTBush
Darko wrote:Can someone reupload the script pls??
http://www.mediafire.com/?7bowodf9ebd6ps8

There ya go.

Re: PS3 Hyperdimension Neptunia MKII

Posted: Fri Aug 30, 2013 3:34 am
by Darko
RandomTBush wrote:
Darko wrote:Can someone reupload the script pls??
http://www.mediafire.com/?7bowodf9ebd6ps8

There ya go.
Thanks man :up:

Re: PS3 Hyperdimension Neptunia MKII

Posted: Wed Nov 20, 2013 6:20 pm
by Darkstar
Works perfectly!

Can you maybe update your program for Neptunia Victory? Many of the character models there seem to have an additional unknown section in the ISM2 file (see here for the log)

The corresponding ISM2 file can be found here (400k):

Code: Select all

https://mega.co.nz/#!ZscHQL6B!Gd0Fg0_2H8wQFaX5zlJG0WRDB9lWubtBK4DaP_JKvDQ
Many of the monsters work fine though, so only the main characters seem to be affected

Re: PS3 Hyperdimension Neptunia MKII

Posted: Thu Nov 21, 2013 11:25 am
by RandomTBush
Darkstar wrote:Works perfectly!

Can you maybe update your program for Neptunia Victory? Many of the character models there seem to have an additional unknown section in the ISM2 file (see here for the log)

The corresponding ISM2 file can be found here (400k):

Code: Select all

https://mega.co.nz/#!ZscHQL6B!Gd0Fg0_2H8wQFaX5zlJG0WRDB9lWubtBK4DaP_JKvDQ
Many of the monsters work fine though, so only the main characters seem to be affected
I just hex-edited the files and bypassed that problem when I extracted the models a while back. :P

Re: PS3 Hyperdimension Neptunia MKII

Posted: Thu Nov 21, 2013 1:12 pm
by Darkstar
RandomTBush wrote:I just hex-edited the files and bypassed that problem when I extracted the models a while back. :P
Yeah, that would work if I knew a bit more about the format ;-) Do you have the source code (or a description of the fileformat with the various sections etc.) available somewhere?

Anyways, it looks like the models I was looking for (the idol versions of Rom and Ram) are not inside the data files (it seems that with Victory they changed the DLC content to actually provide the models and textures, instead of just "unlocking" pre-existing content as was the case on the first 2 installments). Looks like I'll have to buy the DLC and try to capture the PKG file with a proxy server or something...

Re: PS3 Hyperdimension Neptunia MKII

Posted: Fri Nov 22, 2013 5:21 am
by RandomTBush
Darkstar wrote:
RandomTBush wrote:I just hex-edited the files and bypassed that problem when I extracted the models a while back. :P
Yeah, that would work if I knew a bit more about the format ;-) Do you have the source code (or a description of the fileformat with the various sections etc.) available somewhere?

Anyways, it looks like the models I was looking for (the idol versions of Rom and Ram) are not inside the data files (it seems that with Victory they changed the DLC content to actually provide the models and textures, instead of just "unlocking" pre-existing content as was the case on the first 2 installments). Looks like I'll have to buy the DLC and try to capture the PKG file with a proxy server or something...
I don't have the source code on me (nor would I understand it -- I'm not a coder). And to be fair, the DLC costumes from mk2 are the same way. I'll do you a favor though, I'll pack up the "fixed" and DLC models for ya so you can use the current extractor with those. Don't mind the missing textures for the alternate costumes -- they're just recycled from the original models.

Re: PS3 Hyperdimension Neptunia MKII

Posted: Sat Aug 27, 2016 4:47 pm
by Yuredacy2311
hi,
Sorry bring back old thread, but anyone still keep that howfie's lightwave script?
Thanks a lot.