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Problems with UV maps in Evangelion Jo models

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jangoclone
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Problems with UV maps in Evangelion Jo models

Post by jangoclone »

Hi, I extracted all gmo files from the Evangelion Jo game, when I view them with mesh2rdmv They look perfect, but when I convert them to smd or obj files the UV maps are messed up, I open the smd files in Milkshake 3d, can anyone tell me what can I do to get the models in the right way?, thank you..
LUBDAR
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Re: Problems with UV maps in Evangelion Jo models

Post by LUBDAR »

did you use the -flipuv option?

Another thing you might consider is using NOESIS, mesh2rdm's successor.
maniacoloco
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Re: Problems with UV maps in Evangelion Jo models

Post by maniacoloco »

jangoclone wrote:Hi, I extracted all gmo files from the Evangelion Jo game, when I view them with mesh2rdmv They look perfect, but when I convert them to smd or obj files the UV maps are messed up, I open the smd files in Milkshake 3d, can anyone tell me what can I do to get the models in the right way?, thank you..
http://oasis.xentax.com/index.php?content=downloads
jangoclone
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Re: Problems with UV maps in Evangelion Jo models

Post by jangoclone »

Hi, it worked with the -uvflip I tried to use Noesis, but it crashes qhen I try to export a model...
finale00
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Re: Problems with UV maps in Evangelion Jo models

Post by finale00 »

What crashes, milkshape?
LUBDAR
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Re: Problems with UV maps in Evangelion Jo models

Post by LUBDAR »

If you're talking about Noesis: I know that for some models I would have issues using "export from preview" in previous releases. But I think it should work as long as you pause the animation.
DOTAPRINCE
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Re: Problems with UV maps in Evangelion Jo models

Post by DOTAPRINCE »

finale00 wrote:What crashes, milkshape?
He didn't mention milkshape duh
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