Re: LithTech Models (.abc, .ltb, .dat)
Posted: Thu Nov 20, 2014 12:08 pm
Attached files could be helpful.
I need to get back home to find out what makes *.lta files.shakotay2 wrote:thx. They surely would if![]()
- you had an lta file that was derived from an original ABC v6 file.
I don't know of anything like an lta for an abc v6 model, Sanity akins artifact does have some abcV6 models that were later turned into abcV12 models for mm9- they are both compiled however.shakotay2 wrote:thx. They possibly could if![]()
- you had an lta file that was derived from an original ABC v6...
Code: Select all
# 0 sanjuro # NumChildren: 1
1 pelvis # NumChildren: 4
2 right_legu_1 # NumChildren: 1
3 right_legu_2 # NumChildren: 1
4 right_legl_1 # NumChildren: 1
5 right_legl_foot # NumChildren: 0
6 pelvis_1 # NumChildren: 0
7 left_legu_1 # NumChildren: 1
8 left_legu_2 # NumChildren: 1
9 left_legl_1 # NumChildren: 1
10 left_legl_foot # NumChildren: 0
11 torso # NumChildren: 5
12 left_armu_shoulder1 # NumChildren: 0
13 left_armu_shoulder # NumChildren: 1
14 left_armu # NumChildren: 1
15 left_arml # NumChildren: 1
16 left_arml_hand # NumChildren: 0
17 head_neck # NumChildren: 1
18 head # NumChildren: 1
19 head_helmet # NumChildren: 1
20 head_2 # NumChildren: 0
21 right_armu_shoulder1 # NumChildren: 0
22 right_armu_shoulder # NumChildren: 1
23 right_armu # NumChildren: 1
24 right_arml # NumChildren: 1
25 right_arml_hand # NumChildren: 1
26 GUN_HAND # NumChildren: 0I'm aware of abc models having to be shelved, that's understandable. As useless as the following info probably is, please understand I' only posting it for documentation purposes.
If you open up a model with a hex editor, search for a node u want to get rid of, change the 3rd character after the last letter or number of the name of the node to 01 that will null that node. Go into modeledit and select all null nodes button in the model section in top menu. Then select remove node and it will remove them but it will stick that piece of the model to the next node. We need to figure out how to stop that and get rid of the model piece altogether.
knifelemon wrote:can you give me any script or plugin?
i have 3ds max 7 , 2011 | 2012 , maya 7 , 2012
OMGzZaRDoZz wrote:knifelemon wrote:can you give me any script or plugin?
i have 3ds max 7 , 2011 | 2012 , maya 7 , 2012
Sorry knifemelon, bur the only version of 3dsMax that worked with abc version 6 was 3dsmax 2.0 and you had to have windows nt for the plugins to work. the ltb files you're dealing with are a different format for all its worth.