Re: Star Wars - The Old Republic - Beta
Posted: Tue Jan 19, 2016 5:20 am
Oh yay i'm an idiot, EasyMYP was outdated. That version of it seems to be working fine, and I haven't had another error in Noesis yet. Thanks for the help again.
I believe all are in swtor_main_art_creature_a_1. HK-55 uses HK-51's mesh, but with a different texture. Lana, Arcann, Vaylin, Valkorion, Koth, Senya and new Satele are all in that and don't need to be compiled with player items.SquigglyV wrote:Including Lana, HK-55, and the other new companions? If so, do you know what archive they're in?TRDaz wrote:I haven't seen any compiled npcs other than the main npcs from Knights of the Fallen Empire.
What version of 3ds Max are you using?swtor2316 wrote:Hi,
Do you know why I have an error ( unable to convert undefined to type: float ) when I load the model of a spaceship with the plugin SWTOR.ms on 3DS Max? I have no this error with a character but only with a vehicle or a static object.
Thanks in advance
Thanks for your answer. I use 3DS Max 9.Nengalore wrote:What version of 3ds Max are you using?swtor2316 wrote:Hi,
Do you know why I have an error ( unable to convert undefined to type: float ) when I load the model of a spaceship with the plugin SWTOR.ms on 3DS Max? I have no this error with a character but only with a vehicle or a static object.
Thanks in advance
If it's a static object, you can load it into Noesis, and export it to a different format, then load that into Max.
As far as I know, the script only works for Max 2009-2011.swtor2316 wrote:I use 3DS Max 9.
Okay thus that should work on my version but it does not work for vehicles. Would you have a link to download Noesis ?Nengalore wrote:As far as I know, the script only works for Max 2009-2011.swtor2316 wrote:I use 3DS Max 9.
Then again, I haven't tried the script with any vehicles.
Download Noesis hereswtor2316 wrote:Would you have a link to download Noesis?
Thanks so much !Nengalore wrote:Download Noesis hereswtor2316 wrote:Would you have a link to download Noesis?
And the SWTOR plugin for Noesis here
For the plugin:
After installing Noesis, extract the files to your Noesis plugin folder, (in my case, C:\Program Files (x86)\NoEsiS 3d models tool\plugins\python).
Then run Noesis and find your SWTOR files, you can preview and export them.
Hope this helps.
Yes, the only problem is that the models from Noesis are at a different scale than the ones that are imported into Max.swtor2316 wrote:It is a reliable program ?
I tested this software, it is practical but many elements are not exported. I have the model but not the textures... There is a tutoriel to use well this software?Nengalore wrote:Yes, the only problem is that the models from Noesis are at a different scale than the ones that are imported into Max.swtor2316 wrote:It is a reliable program ?
The textures will not be exported in 3DS Max, either, you have to find them yourself in the texture folders.swtor2316 wrote:I tested this software, it is practical but many elements are not exported. I have the model but not the textures... There is a tutorial to use well this software?
Ah okay, thanks for this information. And animations, can they be exported ?Nengalore wrote:The textures will not be exported in 3DS Max, either, you have to find them yourself in the texture folders.swtor2316 wrote:I tested this software, it is practical but many elements are not exported. I have the model but not the textures... There is a tutorial to use well this software?
The .jba animation files currently cannot be used, as far as I know, there is no way to use the animations, sorry.swtor2316 wrote:And animations, can they be exported ?