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Star Wars - The Old Republic - Beta
Re: Star Wars - The Old Republic - Beta
Oh yay i'm an idiot, EasyMYP was outdated. That version of it seems to be working fine, and I haven't had another error in Noesis yet. Thanks for the help again.
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TRDaz
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Re: Star Wars - The Old Republic - Beta
I believe all are in swtor_main_art_creature_a_1. HK-55 uses HK-51's mesh, but with a different texture. Lana, Arcann, Vaylin, Valkorion, Koth, Senya and new Satele are all in that and don't need to be compiled with player items.SquigglyV wrote:Including Lana, HK-55, and the other new companions? If so, do you know what archive they're in?TRDaz wrote:I haven't seen any compiled npcs other than the main npcs from Knights of the Fallen Empire.
Re: Star Wars - The Old Republic - Beta
Well, I can't figure out garment hues, is it possible to modify the diffuse texture using the garment hue and palette mask files?
Last edited by Nengalore on Wed Mar 09, 2016 7:16 pm, edited 3 times in total.
Re: Star Wars - The Old Republic - Beta
Hi,
Do you know why I have an error ( unable to convert undefined to type: float ) when I load the model of a spaceship with the plugin SWTOR.ms on 3DS Max? I have no this error with a character but only with a vehicle or a static object.
Thanks in advance
Do you know why I have an error ( unable to convert undefined to type: float ) when I load the model of a spaceship with the plugin SWTOR.ms on 3DS Max? I have no this error with a character but only with a vehicle or a static object.
Thanks in advance
Re: Star Wars - The Old Republic - Beta
What version of 3ds Max are you using?swtor2316 wrote:Hi,
Do you know why I have an error ( unable to convert undefined to type: float ) when I load the model of a spaceship with the plugin SWTOR.ms on 3DS Max? I have no this error with a character but only with a vehicle or a static object.
Thanks in advance
If it's a static object, you can load it into Noesis, and export it to a different format, then load that into Max.
Re: Star Wars - The Old Republic - Beta
Thanks for your answer. I use 3DS Max 9.Nengalore wrote:What version of 3ds Max are you using?swtor2316 wrote:Hi,
Do you know why I have an error ( unable to convert undefined to type: float ) when I load the model of a spaceship with the plugin SWTOR.ms on 3DS Max? I have no this error with a character but only with a vehicle or a static object.
Thanks in advance
If it's a static object, you can load it into Noesis, and export it to a different format, then load that into Max.
Re: Star Wars - The Old Republic - Beta
As far as I know, the script only works for Max 2009-2011.swtor2316 wrote:I use 3DS Max 9.
Then again, I haven't tried the script with any vehicles.
Re: Star Wars - The Old Republic - Beta
Okay thus that should work on my version but it does not work for vehicles. Would you have a link to download Noesis ?Nengalore wrote:As far as I know, the script only works for Max 2009-2011.swtor2316 wrote:I use 3DS Max 9.
Then again, I haven't tried the script with any vehicles.
Re: Star Wars - The Old Republic - Beta
Download Noesis hereswtor2316 wrote:Would you have a link to download Noesis?
And the SWTOR plugin for Noesis here
For the plugin:
After installing Noesis, extract the files to your Noesis plugin folder, (in my case, C:\Program Files (x86)\NoEsiS 3d models tool\plugins\python).
Then run Noesis and find your SWTOR files, you can preview and export them.
Hope this helps.
Re: Star Wars - The Old Republic - Beta
Thanks so much !Nengalore wrote:Download Noesis hereswtor2316 wrote:Would you have a link to download Noesis?
And the SWTOR plugin for Noesis here
For the plugin:
After installing Noesis, extract the files to your Noesis plugin folder, (in my case, C:\Program Files (x86)\NoEsiS 3d models tool\plugins\python).
Then run Noesis and find your SWTOR files, you can preview and export them.
Hope this helps.
It is a reliable program ?
Re: Star Wars - The Old Republic - Beta
Yes, the only problem is that the models from Noesis are at a different scale than the ones that are imported into Max.swtor2316 wrote:It is a reliable program ?
Re: Star Wars - The Old Republic - Beta
I tested this software, it is practical but many elements are not exported. I have the model but not the textures... There is a tutoriel to use well this software?Nengalore wrote:Yes, the only problem is that the models from Noesis are at a different scale than the ones that are imported into Max.swtor2316 wrote:It is a reliable program ?
Re: Star Wars - The Old Republic - Beta
The textures will not be exported in 3DS Max, either, you have to find them yourself in the texture folders.swtor2316 wrote:I tested this software, it is practical but many elements are not exported. I have the model but not the textures... There is a tutorial to use well this software?
Re: Star Wars - The Old Republic - Beta
Ah okay, thanks for this information. And animations, can they be exported ?Nengalore wrote:The textures will not be exported in 3DS Max, either, you have to find them yourself in the texture folders.swtor2316 wrote:I tested this software, it is practical but many elements are not exported. I have the model but not the textures... There is a tutorial to use well this software?
Re: Star Wars - The Old Republic - Beta
The .jba animation files currently cannot be used, as far as I know, there is no way to use the animations, sorry.swtor2316 wrote:And animations, can they be exported ?
