Help with PSX game Mortal Kombat Mytholgies: Sub-Zero
Posted: Sun Aug 14, 2011 8:07 am
Hi Guys
Great forums!
I have recently tried to extract all the music from MKM:SZ on Playstation 1. I am usally very good with finding the right tool for the job, I will download anything and try it when im on a mission to rip music. But I don't know enough about hex and offsets so I am limited to use what is only available. After much messing about I believe MKM:SZ uses some sort of custom format as if you scan with an CDXA scanner .xa format it only returns the audio from the movies. I have tried a few various other tools like PSXPlay and a shitload of BMS scripts but im stuck and need you help to rip this awesome soundtrack, as no one has ripped it and it needs to be made available to the MK fans in CD qualuty
The filetree on the disc has no XA folders at all. The music is hidden on the disc someware. If it was in a file I can scan the file, but so far I can only scan the .iso image or the original disc I have. Just to check I wasn't doing things wrong I ripped Lethal Enforcers XA folder and MK4 and both worked a treat but MKM:SZ is a mystery
breakdown of the filetree:
DOZER.BIN - 1KB
NOXCUSES.BIN - 29,297KB
SLES_010.20 - 810KB
SYSTEM.CNF - 1KB
WARNING.TIM - 321KB
CHARS - 2.13MB (.bin files)
CHARS2 - 2.61MB (.bin files)
LCDS - 1.93MB (.lcd files) (.wav files inside)
LCDS2 - 2.72MB (.lcd files) (.wav files inside)
LEVELS - 7.64MB (a folder for each level in the game containing .bin,.lvl,tsq,.txd and .wal files)
LSDS - 353KB (.lsd files 1x .wmd file)
LSDS2 - 198KB (.lsd files)
MOVIES - 400MB (.str movies)
OVERLAYS - 226KB (.bin files demo data and .ovr files)
Also when playing in ap laystation emulator the emulator "raw envolope data streaming" so i thought the music might be on there as RAW ADPCM but I did try a few bms scripts and tools and found nothing
Thanks Guys
Great forums!
I have recently tried to extract all the music from MKM:SZ on Playstation 1. I am usally very good with finding the right tool for the job, I will download anything and try it when im on a mission to rip music. But I don't know enough about hex and offsets so I am limited to use what is only available. After much messing about I believe MKM:SZ uses some sort of custom format as if you scan with an CDXA scanner .xa format it only returns the audio from the movies. I have tried a few various other tools like PSXPlay and a shitload of BMS scripts but im stuck and need you help to rip this awesome soundtrack, as no one has ripped it and it needs to be made available to the MK fans in CD qualuty
breakdown of the filetree:
DOZER.BIN - 1KB
NOXCUSES.BIN - 29,297KB
SLES_010.20 - 810KB
SYSTEM.CNF - 1KB
WARNING.TIM - 321KB
CHARS - 2.13MB (.bin files)
CHARS2 - 2.61MB (.bin files)
LCDS - 1.93MB (.lcd files) (.wav files inside)
LCDS2 - 2.72MB (.lcd files) (.wav files inside)
LEVELS - 7.64MB (a folder for each level in the game containing .bin,.lvl,tsq,.txd and .wal files)
LSDS - 353KB (.lsd files 1x .wmd file)
LSDS2 - 198KB (.lsd files)
MOVIES - 400MB (.str movies)
OVERLAYS - 226KB (.bin files demo data and .ovr files)
Also when playing in ap laystation emulator the emulator "raw envolope data streaming" so i thought the music might be on there as RAW ADPCM but I did try a few bms scripts and tools and found nothing
Thanks Guys