Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe

WolfTeam .xfs file

The Original Forum. Game archives, full of resources. How to open them? Get help here.
Post Reply
Trishty
advanced
Posts: 63
Joined: Mon Jul 05, 2010 2:37 pm
Has thanked: 7 times
Been thanked: 15 times
Contact:

WolfTeam .xfs file

Post by Trishty »

chrrox
Moderator
Posts: 2602
Joined: Sun May 18, 2008 3:01 pm
Has thanked: 57 times
Been thanked: 1428 times

Re: WolfTeam .xfs file

Post by chrrox »

post the first and last 10 mb of the file.
Trishty
advanced
Posts: 63
Joined: Mon Jul 05, 2010 2:37 pm
Has thanked: 7 times
Been thanked: 15 times
Contact:

Re: WolfTeam .xfs file

Post by Trishty »

The contents of this post was deleted because of possible forum rules violation.
chrrox
Moderator
Posts: 2602
Joined: Sun May 18, 2008 3:01 pm
Has thanked: 57 times
Been thanked: 1428 times

Re: WolfTeam .xfs file

Post by chrrox »

the file is zlib compressed there must be an index file somewhere?
just use offzip to extract the files without names.
Trishty
advanced
Posts: 63
Joined: Mon Jul 05, 2010 2:37 pm
Has thanked: 7 times
Been thanked: 15 times
Contact:

Re: WolfTeam .xfs file

Post by Trishty »

thanks very much chrrox!
Have 800 files type, 6GB, it use Korea Lithtech :]
Trishty
advanced
Posts: 63
Joined: Mon Jul 05, 2010 2:37 pm
Has thanked: 7 times
Been thanked: 15 times
Contact:

Re: WolfTeam .xfs file

Post by Trishty »

I have a problem when extract by offzip. It extract models, textures and sounds lost information. All textures <64KB There have a lots different tex size. 256x256, 512x512, 1024x512, .... A tex big than 256x256 will lost information
Models and sounds have a same problem as tex. it lost half information.
Sample image:
Image
I'll upload a sample file if you need
WolfTeam use the same file type as Combat Arms, Sudden Attack, CrossFire Korea Lithtech: ltb (MODEL+BONE+ANIMS), dtx (TEX), dat (MAP)
In CF dtx 256x256 have 64KB, 512x512 have 256 KB, 1024x1024 have 1MB
I extract WolfTeam by offzip and just have 64KB, not bigger. Is it lost information?
i used offzip like this: offzip.exe -a wolf.xfs wolf 0
chrrox
Moderator
Posts: 2602
Joined: Sun May 18, 2008 3:01 pm
Has thanked: 57 times
Been thanked: 1428 times

Re: WolfTeam .xfs file

Post by chrrox »

they are using zlib chunks you would need to use the -1 command with offzip so it outputs one big file.
then search through that big file to extract its resources
a program like jaeder naub can do that.
Trishty
advanced
Posts: 63
Joined: Mon Jul 05, 2010 2:37 pm
Has thanked: 7 times
Been thanked: 15 times
Contact:

Re: WolfTeam .xfs file

Post by Trishty »

The contents of this post was deleted because of possible forum rules violation.
chrrox
Moderator
Posts: 2602
Joined: Sun May 18, 2008 3:01 pm
Has thanked: 57 times
Been thanked: 1428 times

Re: WolfTeam .xfs file

Post by chrrox »

just play around with jaeder naub it can extract dds files just need to get the right settings.
Trishty
advanced
Posts: 63
Joined: Mon Jul 05, 2010 2:37 pm
Has thanked: 7 times
Been thanked: 15 times
Contact:

Re: WolfTeam .xfs file

Post by Trishty »

I think DTX, LTB files different with DDS
And jaeder naub dosen't support dtx, ltb file
I have play with jaeder naub 1 day and can't get anything. Check all in options, Scan File, ASCII Rip, RTD32 v1.01 or just check dds file type in options. Can't extract anything :scaredy:
Post Reply