So is it at all feasible to import textures into the Kingdom Hearts 2 models, similarly to the GTA IV tool? I looked around the forum some and there is support for ripping the models, but I didn't find any for recompiling on the ISO.
More specifically to my purposes, I want to upscale the textures. When upscaling the game in PCSX2 I can get very clear and sharp models, but the textures are stretched with less than optimal interpolation to maintain a playable frame rate. So the farther I upscale the worse the textures look. If I could hard upscale the textures using Bicubic or Lanczos interpolation then I wouldn't have to balance the model's quality with the texture's as much. I've unpacked the KH2.IMG file, granting me access to the obj folder, and have the means to repack it. But I need to alter the textures on the models.
NOTE: I fully admit to being a n00b here and in this field, so thank you in advance to anyone willing to work with me on this. This is obviously of low importance, but I don't have the know-how to even guess where to begin on this.
Kindom Hearts 2 Texture Importing
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finale00
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Re: Kindom Hearts 2 Texture Importing
So basically you have the means to re-pack the data (whether successfully or not is another issue), but you can't get it back onto the image?and have the means to repack it
Re: Kindom Hearts 2 Texture Importing
I Haven't tested it personally yet, but Xeeynamo posted a packer on his blog that seems to be working for others. And getting it back in the ISO file is child's play. What I need is some way to alter the textures. I think it is part pf the *.mdlx files, but I'm not sure on that even.finale00 wrote:So basically you have the means to re-pack the data (whether successfully or not is another issue), but you can't get it back onto the image?
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finale00
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Re: Kindom Hearts 2 Texture Importing
I probably read your post wrong. And probably the guy that replied first.
but I didn't find any for recompiling on the ISO.

