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[PS2] Full Metal Alchemist Dream Carnival Dff in 3ds max?
Posted: Thu Jul 28, 2011 3:25 pm
by DOTAPRINCE
The contents of this post was deleted because of possible forum rules violation.
Re: [PS2] Full Metal Alchemist Dream Carnival Dff in 3ds max
Posted: Sat Jul 30, 2011 2:59 am
by DOTAPRINCE
bump
Re: [PS2] Full Metal Alchemist Dream Carnival Dff in 3ds max
Posted: Sat Jul 30, 2011 3:18 am
by jaden
You can extract full metal alchemist model from the wii game
-Full metal alchemist prince of dawn
You can you brmdl viewer to extract the model
Re: [PS2] Full Metal Alchemist Dream Carnival Dff in 3ds max
Posted: Sat Jul 30, 2011 5:23 am
by DOTAPRINCE
I have tried that but I can't fix the textures -_- and besides, I prefer the old looks of ed than his new looks in fma brotherhood..
Re: [PS2] Full Metal Alchemist Dream Carnival Dff in 3ds max
Posted: Wed Aug 03, 2011 3:39 pm
by DOTAPRINCE
bump
Re: [PS2] Full Metal Alchemist Dream Carnival Dff in 3ds max
Posted: Wed Aug 03, 2011 5:56 pm
by alon
Hold your horses!
If you get lucky, Maybe somebody might be able to assist you.
Re: [PS2] Full Metal Alchemist Dream Carnival Dff in 3ds max
Posted: Sat Aug 20, 2011 3:07 pm
by xenogeneiken
Basically how will this be imported to 3ds max if we already had a dff importer? Maybe it's structure is still different from other dff's like bloody roar 4. Anyway I hope someone figures this out.
Re: [PS2] Full Metal Alchemist Dream Carnival Dff in 3ds max
Posted: Sat Aug 20, 2011 4:04 pm
by finale00
Should hope someone has enough interest to want to learn how to figure out formats

Re: [PS2] Full Metal Alchemist Dream Carnival Dff in 3ds max
Posted: Sat Aug 20, 2011 6:29 pm
by DOTAPRINCE
?