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MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES

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Xemnass
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Re: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES

Post by Xemnass »

Allright =D

All of your improvement are good and are working perfectly:

@KKDF2: It's all perfect =D all function properly =D.

@Reveletions: Your plugin are working properly but:

The exported file (for me PSK and PSA) have a big size: 220.21 MB

An dthe Importing of PSA are a slowest.

But each my "ISSUE" i think, is fault if the model a model whit few animations will be imported fustest =D XD

However I want to tell you, KKDF2 and reevelations, how we can pack some MSEt into one, for example:

the ANB are valid MSET files but one ANB have one Animations, if in teh converter which you are writing maybe can do this even will can be fantastic =D if it is possible =D Thankyou very Much =D



However, I say this again,:


YOU ARE DOING A GOODEST JOB =D =D =D =D =D :P :mrgreen: (: :] :keke: :wink: :D :) 8) :!:
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Re: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES

Post by ultimaespio »

136mb when you use Dae. Took me 15 mins to export :O

Might be quicker and less painful to export just one animation at a time.

Actually after Importing, the animation is all mushed up in a ball.
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Re: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES

Post by Xemnass »

For export asp PSK and PSA it took me 0.50 sec, is the importing part in 3dsMAX which take me 10 minute =(

But the animations is read succesfull:

ex.:
Image
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Re: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES

Post by kkdf2 »

Hi.

@revelation
it works great! it looks very beautiful in noesis.
Xemnass wrote:However I want to tell you, KKDF2 and reevelations, how we can pack some MSEt into one, for example:

the ANB are valid MSET files but one ANB have one Animations, if in teh converter which you are writing maybe can do this even will can be fantastic =D if it is possible =D Thankyou very Much =D
I wrote unpacker (mset file to anb files) and packer (anb file to mset file).

http://kkdf2.sakura.ne.jp/pcsx2lair/Anb_n_Mset.7z
pass 2

GetAnb to unpack mset file.

Convert-each-Anb-to-Mset: drag all anb files and drop into it. then, packer'll ask you to select a folder to save mset files.

Thanks
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Re: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES

Post by ultimaespio »

Got it to import :)

I had to use collada for the mesh, and PSA for the animation.
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Re: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES

Post by Xemnass »

kkdf2 wrote:Hi.

@revelation
it works great! it looks very beautiful in noesis.
Xemnass wrote:However I want to tell you, KKDF2 and reevelations, how we can pack some MSEt into one, for example:

the ANB are valid MSET files but one ANB have one Animations, if in teh converter which you are writing maybe can do this even will can be fantastic =D if it is possible =D Thankyou very Much =D
I wrote unpacker (mset file to anb files) and packer (anb file to mset file).

http://kkdf2.sakura.ne.jp/pcsx2lair/Anb_n_Mset.7z
pass 2


GetAnb to unpack mset file.

Convert-each-Anb-to-Mset: drag all anb files and drop into it. then, packer'll ask you to select a folder to save mset files.

Thanks
Good Work =D
But there is a way to pack all MSET file obtained into One? If it is possible =D
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Re: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES

Post by Mirrorman95 »

It seems that kkdf2 has posted an update at http://kkdf2.sakura.ne.jp/pcsx2lair/Anb_n_Mset_2.7z .
BBSFM and KH2FM+ saves are compatible with KH2.5. viewtopic.php?t=13424
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Re: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES

Post by Xemnass »

Good Job =D
It is Incredibile :eek:

YOU DID IT =D

You are the most incredible Team =D Thanks to all

Thanks kkdf2 for the MSET gathering =D
If you want I can do a little GUI. even if it isn't require XD

I am embarrassed I want to do something, anything, which I cand do for help you and this project =D = D XD :wink: :P :oops:
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Re: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES

Post by Devilot »

personally I'd love a GUI, but that is the creator's choice to make.
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Re: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES

Post by Xemnass »

Yhea if KKdf2 want from the bat I can create a GUI, but, as you said, this choice have to make the Craetor himnself who is kkdf2 =D =D =D =D =D
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Re: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES

Post by Xemnass »

Image
Investigating... I found this Example of how is loaded in Game mode the anb and the MDLX =D in HEX.....
I Know that isn't the real method but, is a begin XD
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Re: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES

Post by Xemnass »

!

Seriusly Problem!!!

I was doing some research and trial and i see an orrible things!!!!


According to my trial..... all the animations is rotatedof 90 grades.......


Anyone know how to rotate " even the animations??? "

Maybe this can add directly to the plugin =D if is possible to rotate XD
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Re: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES

Post by Mirrorman95 »

You just triple posted. I think I should make another post to keep you from making it four.
BBSFM and KH2FM+ saves are compatible with KH2.5. viewtopic.php?t=13424
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Re: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES

Post by Xemnass »

Mirrorman95 wrote:You just triple posted. I think I should make another post to keep you from making it four.
:( sorry......

But on equestion, ingeneral, what happen if a person make a lot of post??? I didn't never understand this XD


However, :( :( :( :( :( :( Sorry Again :( :( :( :( :( :(
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Re: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES

Post by Darkfox »

A lot of good progress was made here. Is right now a process to go through but a working method is a working method. MSET to ASET would skip a lot of this instead of getting it through the hacked viewer, I'm assuming that is the file used by the importer.

And yes, it is only natural for the files to be very large, I haven't tested it yet but I believe the method used captures what you see, so a lot of extra frames exist in the animation. If I'm not mistaken, at least.
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