MMO + shmup. Lol pretty cool. http://www.youtube.com/watch?v=zfbQweYRzPA
Oh well, plenty of touhou to keep enthusiasts busy.
Code: Select all
#unskinned meshes
char_80 header
dword_4 ???
dword numSections (??)
dword 4 ???
numSections unkSection {
char_80 name
}
dword ???
IF numSections >2
dword ???
ENDIF
float_9 ???
dword_5 ???
320 bytes ???
float_9 ???
dword_5 ???
char_80 texName
320 bytes ???
220 bytes ???
char_80 unkProperty
IF unkProperty == "Particle_View"
220 bytes ???
char_80 unkProperty2 ("editable mesh")
ENDIF
dword ???
184 bytes ???
dword numVertexCoords
dword numNormals
dword numUV
dword numFaces
dword numIndex
dword unkCount1 (0 with the samples I uploaded)
dword unkCount2 (some section after all the indices. 48 bytes per struct. Note, always numFaces * 3)
dword unkCount3
numVertexCoords coords {
float_3 vert coords
}
numNormals normal {
float_3 normals
}
numUV texCoords {
float_2 u,v
}
numFace Face {
dword one
dword_3 indices
}
numIndex face UV {
dword_3 indices
}
unkCount2 unkStruct2 {
float_5 ???
dword_7 padding
}
unkCount3 unkStruct3 {
dword_3 indices?
}



