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Motorhead

Posted: Thu Jun 30, 2011 4:16 pm
by pixellegolas
I wish to recreate the old car game Motorhead by DICE, or digital illusions at that time. I tried 3d ripper first to see if I could capture stuff but did not work. It is probably an early dx or openGL game.

Here is a sample with a car and a track. I see some .tga files but also .iff

I managed to open the .iff with irfan and some plugins so all good there.

I don't however see any direct car textures so I am guessing they are just shaded in some way?

http://www.2shared.com/file/7jiF35JD/motorhead.html

Image

Uploaded with ImageShack.us

Re: Motorhead

Posted: Sun Jul 10, 2011 8:35 am
by kosmoski
The model has no textures. It's a vertex paint, light/shadow map - similar as for example this: http://www.urgaffel.com/tutorials/vptut/image07.jpg

[sorry for my english]

Re: Motorhead

Posted: Sun Jul 10, 2011 5:34 pm
by pixellegolas
ok, seems fair but stages has to have textures, at least if you look at mountains in background

Re: Motorhead

Posted: Sun Jul 10, 2011 10:06 pm
by kosmoski
One texture can be assigned to several faces in a mesh. What files do you have in scene dump?

Re: Motorhead

Posted: Mon Jul 11, 2011 12:00 pm
by pixellegolas
there is a PACKED folder with files called tex1.pdi and tex2.pdi

I just saw that it seems to consist of alot of .iff files and packaged with something called

BRILLIANCE RELEASE 2.0

http://en.wikipedia.org/wiki/Brilliance ... cs_editor)

Seems its an old amiga graphic program :)

dragonUnpacker actually extracts all the textures from this archive to .lbm files that can be viewed inside irfanview