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Dunia engine (Far Cry 2, AVATAR): *.xbg, *.xbm

Post questions about game models here, or help out others!
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Rick
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Dunia engine (Far Cry 2, AVATAR): *.xbg, *.xbm

Post by Rick »

This format has previously been discussed.

*.xbg = geometry, *.xbm = material

They share the same format ('Geometry Resource File'), with different block types.

I've written code that can successfully read in the entire format, though much of it is unknown.

http://svn.gib.me/public/dunia/trunk/Gi ... rceFile.cs
http://svn.gib.me/public/dunia/trunk/Gi ... /Geometry/

Here's what I know about the vertex buffer formats so far: http://svn.gib.me/public/dunia/trunk/doc/vertex buffer formats.txt

Understanding the entirety of the format would be nice. :)
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