Post questions about game models here, or help out others!
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chrrox
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by chrrox » Mon Jun 27, 2011 1:17 pm
I am working on star ocean 4 and am nearing the end.
I just thought i would post some screenshots to show the progress.
This game has more vertex types then i can count so it will take me a little bit to get all the models with uv's (if someone good with models wants to help that is even better

).
http://staroceanuniverse.webs.com/Scree ... 4final.jpg
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rexil
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by rexil » Mon Jun 27, 2011 2:15 pm
Amazing. Glad you started working on this game again. Thank you.
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jaden
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by jaden » Tue Jun 28, 2011 1:17 am
wow
amazing
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nightFlarer
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by nightFlarer » Wed Jun 29, 2011 11:55 am
Awesome, you got back to it again.
Any tips on how to sift through all those files that the quickbms scripts extract, to get the main character files? Also, I haven't ripped the game yet but Resonance of Fate uses the same engine, do you think they would use the same file formats for the archives and models/textures? I remember someone (probably you) saying that it's encrypted.
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Aurangzeb56
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by Aurangzeb56 » Wed Jul 06, 2011 6:37 am
Nice.

Could you post the tools you used to rip the models? ^^"
EDIT: Will this script work to rip the models from the PS3 version or Xbox 360 ISO?
http://www.aluigi.org/papers/bms/slz.bms
EDIT: I managed to extract the contents till we get .unslz and ADTS files but,can you tell me that how can i extract the models from unslz files to view them on 3DS Max? ^^"
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bmobius
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by bmobius » Sat Jul 23, 2011 6:05 pm
Any new updates on this? I managed to get a copy of the game from a friend who was done with it. I'm really keen on messing around with the models!
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jaden
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by jaden » Sat Jul 30, 2011 3:06 pm
any update on this chrrox ?
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Szkaradek123
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by Szkaradek123 » Wed Aug 31, 2011 12:36 pm
The contents of this post was deleted because of possible forum rules violation.
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rexil
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by rexil » Wed Aug 31, 2011 7:36 pm
The contents of this post was deleted because of possible forum rules violation.
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logansan25
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by logansan25 » Wed Aug 31, 2011 11:04 pm
chrox, this shader is possible transfer to 3dmax for render?
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finale00
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by finale00 » Sat Sep 03, 2011 10:52 pm
But there are interesting items in that thread

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TheDude
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by TheDude » Sun Sep 04, 2011 3:19 am
finale00 wrote:But there are interesting items in that thread

Interesting?
Is that what the kids are calling it now?
EDIT:

Last edited by
TheDude on Wed Oct 12, 2011 1:54 am, edited 2 times in total.
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rexil
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by rexil » Sun Oct 09, 2011 5:18 pm
Szkaradek123 wrote:This script import geometry and uv-mapping for most characters.
Bones,weights, position of objects are still not finished.
Hello. Any updates about the UV and objects position? I'm more interested in the correct UV's, some of the main characters don't have UV for some parts, like Myuria hair and torso.
Thanks in advance.
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chrrox
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by chrrox » Sat Oct 22, 2011 5:41 am
here is my script from before i should be able to update it to add bones and correct mesh positions soon.
Some models have 2 uv sets i read both but don't apply the second set currently.
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