The Original Forum. Game archives, full of resources. How to open them? Get help here.
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aluigi
- VVIP member

- Posts: 1917
- Joined: Thu Dec 08, 2005 12:26 pm
- Location: www.ZENHAX.com
- Has thanked: 4 times
- Been thanked: 650 times
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Contact:
Post
by aluigi » Sun Jun 26, 2011 11:17 pm
script for QuickBMS:
Code: Select all
goto 0x10
get FILES long
goto 0x800
for i = 0 < FILES
get NAME_OFF long
get OFFSET long
get SIZE long
get CRC long
savepos TMP
goto NAME_OFF
get NAME string
goto TMP
log NAME OFFSET SIZE
next i
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tuckdragon
- ultra-n00b
- Posts: 5
- Joined: Sun Jun 26, 2011 10:28 pm
Post
by tuckdragon » Sun Jun 26, 2011 11:48 pm
wow, got a response really fast ! thanx alot !

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Elephantkilla
- advanced
- Posts: 46
- Joined: Sat Jun 30, 2018 8:29 pm
Post
by Elephantkilla » Sat Jun 30, 2018 9:23 pm
I'm looking for a team of C ++ programmers with reverse engineering knowledge. Discord: Elephantkilla #8584
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Elephantkilla
- advanced
- Posts: 46
- Joined: Sat Jun 30, 2018 8:29 pm
Post
by Elephantkilla » Sat May 09, 2020 1:37 pm
Hey. I ask administrators not to delete my comment. I read the forum rules, but who can create the decoder for this archive and the reverse packer? I am ready to reward that person. just from the heart, because for me it is extremely important. Do not consider this a freelance or some kind of hiring an employee, I am an ordinary player and really want to get access to this archive.
Code: Select all
menu.hog - https://drive.google.com/file/d/1bz5CVqnb28eH2z1O5lmO8JcffRK0AxYa/view?usp=sharing
https://drive.google.com/file/d/1bz5CVq ... sp=sharing
I'm looking for a team of C ++ programmers with reverse engineering knowledge. Discord: Elephantkilla #8584