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3ds max PSSG model import
Posted: Fri Jun 17, 2011 3:06 am
by chrrox
This is a beta version of my pssg import script.
it will convert textures to dds , and import a model as an obj.
It may not work on every game yet but i know the problem and will fix it when i get some time.

Re: 3ds max PSSG model import
Posted: Fri Jun 17, 2011 3:32 am
by rexil
Thank you very much chrrox.
Ar Tonelico is one of the games that don't work yet? I tried it and I get a runtime error "vertex index in face out of range: [1,2,3]" on Max2010 x64.
Edit: Neptune are importing fine. Atelier Rorona, some models import but the UV is messed.
Thank you again.
Re: 3ds max PSSG model import
Posted: Fri Jun 17, 2011 4:55 am
by chrrox
all games will be fixed once i change something in the script i am aware of it.
Re: 3ds max PSSG model import
Posted: Fri Jun 17, 2011 8:44 am
by daisuki
great work master chrrox.
Re: 3ds max PSSG model import
Posted: Fri Jun 17, 2011 1:59 pm
by chrrox
Here is a quick fix that should fix the uv problem on some models.
Re: 3ds max PSSG model import
Posted: Sun Jun 19, 2011 5:41 am
by rexil
EDIT: Nvm, everything is working fine you just need to flip the Diffuse

Re: 3ds max PSSG model import
Posted: Mon Jun 20, 2011 5:59 am
by justspeeding
I tested the script on f1 2010 and dirt 3 and it is not working but keep going
Re: 3ds max PSSG model import
Posted: Mon Jun 20, 2011 11:22 am
by chrrox
I dont have those games to test.
Re: 3ds max PSSG model import
Posted: Mon Jun 20, 2011 1:10 pm
by jaden
chrrox any chance you're gonna make quickbms script for shadow heart 2 covenant too,because i already used your script for shadow heart and it doesn't work but still shadow heart 2 covenant use the pack file too
Thanks a lot bro
I hope if you have time you will create it
Thanks a lot chrrox
Re: 3ds max PSSG model import
Posted: Wed Jun 22, 2011 1:30 am
by FEATHER
The contents of this post was deleted because of possible forum rules violation.
Re: 3ds max PSSG model import
Posted: Sat Jul 09, 2011 11:51 am
by ldg209
oh
Re: 3ds max PSSG model import
Posted: Sun Jul 10, 2011 12:16 pm
by Negikun
chrrox wrote:This is a beta version of my pssg import script.
it will convert textures to dds , and import a model as an obj.
It may not work on every game yet but i know the problem and will fix it when i get some time.

I just discover this website, but Chrrox can you told me the name of the game where this model is extract???
And if we can found this model for 3dsmax and eventually the texture too ^^
It's very amazing, but I don't understand how to extract like you do :/
Re: 3ds max PSSG model import
Posted: Mon Jul 11, 2011 3:49 am
by AntaresZwei
Negikun wrote:
I just discover this website, but Chrrox can you told me the name of the game where this model is extract???
And if we can found this model for 3dsmax and eventually the texture too ^^
It's very amazing, but I don't understand how to extract like you do :/
The character is "Noir", from the PS3 game, Hyperdimension Neptunia (Chou Jiggen Game Neptune).
Re: 3ds max PSSG model import
Posted: Mon Jul 11, 2011 11:46 am
by Negikun
Ok ^^
Thanks AntaresZwei, I buy the game when I was in Japan (the cover is sexiest ^^) but I haven't seen this girl yet...
I'm looking for some 3ds models of characters from games like this one, and like Idolmaster etc etc but I don't find any of them :/
(ps: Noir means Black in French, I don't know if their is a link, but...

)
Edit: and chrrox, I'm sure their is many of tutorials to extract from the game, but I have juste to find a computer witch can read Bluray to read my Japanese game, and use your script in max 2011 x64 to get the models and texture from the game?
(or it's very more complicated? ^^"")
Re: 3ds max PSSG model import
Posted: Tue Jul 12, 2011 8:39 am
by FEATHER
Negikun wrote:Ok ^^
....I'm sure their is many of tutorials to extract from the game, but I have juste to find a computer witch can read Bluray to read my Japanese game, and use your script in max 2011 x64 to get the models and texture from the game?
If you have the "original game", the files have to be extracted from the PS3 ISO using a hacked PS3, the script works better in the previous versions of 3DMax.
I hope to help you at least a little bit.