dungeon siege 3 *.oaf file

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dungeon siege 3 *.oaf file

Post by oveja »

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Re: dungeon siege 3 *.oaf file

Post by chrrox »

just use offzip.
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Re: dungeon siege 3 *.oaf file

Post by XRaptor »

My extractor will be online tomorrow. I'm going to sleep tonight :-)
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Re: dungeon siege 3 *.oaf file

Post by XRaptor »

So here it is :)

Dungeon Siege 3 OAF Files Extractor
http://raptor.cestiny.cz/download/dunge ... actor.html

Use it to extract and rebuild game archives.

Dungeon Siege 3 Translator
http://raptor.cestiny.cz/download/dunge ... lator.html

Use it to translate game, if you want to do it.

I hope it will work fine. It is tested, but you know. Game is in demo state, so maybe there will be something wrong with retail game archives. But I will update it. Any errors? Just let me know.
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Re: dungeon siege 3 *.oaf file

Post by oveja »

XRaptor wrote:So here it is :)

Dungeon Siege 3 OAF Files Extractor
http://raptor.cestiny.cz/download/dunge ... actor.html

Use it to extract and rebuild game archives.

Dungeon Siege 3 Translator
http://raptor.cestiny.cz/download/dunge ... lator.html

Use it to translate game, if you want to do it.

I hope it will work fine. It is tested, but you know. Game is in demo state, so maybe there will be something wrong with retail game archives. But I will update it. Any errors? Just let me know.

Thank You!
Perfectly Working!
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Re: dungeon siege 3 *.oaf file

Post by Jack LD »

Thank you!
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Re: dungeon siege 3 *.oaf file

Post by chrrox »

if you need the big archive extracted for the data files here is a quickbms script.

Code: Select all

idstring "OAF!"
get unk01 short
get unk02 short
get unk03 short
get unk04 short
get nametableoff long
get null long
get files long
get unk05 long
savepos filetble
for i = 0 < files
goto filetble
get offset long
get type long
get size long
get zsize long
get unk06 long
savepos filetble
goto nametableoff
get name string
savepos nametableoff
if zsize == 0
log name offset size
else
clog name offset zsize size
endif
next i
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Re: dungeon siege 3 *.oaf file

Post by Doublehex »

XRaptor wrote:So here it is :)

I hope it will work fine. It is tested, but you know. Game is in demo state, so maybe there will be something wrong with retail game archives. But I will update it. Any errors? Just let me know.
When I try to open the big .oaf file, data_archive.oaf, the program displays the file names as a bunch of unrecognizable symbols and is unable to extract the files. Take note that it has no problem with any of the other .oaf files - it is just the biggest one that has issues.
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Re: dungeon siege 3 *.oaf file

Post by kaine9mm »

Hey doublehex don't know if you are just commenting on it or need help. If you havnt been able to extract it check out the post above yours, and use quickbms to extract it. I've done it and some basic editing is possible with the files (mostly in global folder). But the Dungeon Siege extractor works very well for all the other files ^_^. Nice work.
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Re: dungeon siege 3 *.oaf file

Post by XRaptor »

Doublehex wrote:When I try to open the big .oaf file, data_archive.oaf, the program displays the file names as a bunch of unrecognizable symbols and is unable to extract the files. Take note that it has no problem with any of the other .oaf files - it is just the biggest one that has issues.
This tool was made based on demo files. I will fix it asap.
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Re: dungeon siege 3 *.oaf file

Post by XRaptor »

Version 1.1 is out, sorry for problems :-)
http://raptor.cestiny.cz/download/dunge ... actor.html

Simple error - overflow in one 32bit value. Now it is handled as 64bit.
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Re: dungeon siege 3 *.oaf file

Post by Doublehex »

Found another problem: OGG plays no sound. Despire them having various file sizes, they have a running time of 0. This may not be directly related to your extractor, but I'd thought I'd go by you first.
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Re: dungeon siege 3 *.oaf file

Post by XRaptor »

That's because ogg files are NOT ogg files. They have wav header but all seems to be somehow modified. Maybe to prevent direct play.
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Re: dungeon siege 3 *.oaf file

Post by Doublehex »

XRaptor wrote:That's because ogg files are NOT ogg files. They have wav header but all seems to be somehow modified. Maybe to prevent direct play.
Well,do you happen to know where I can find a tutorial that could show me how to change the header to .OGG or some other method that would make them playable?
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Re: dungeon siege 3 *.oaf file

Post by kaine9mm »

anyone know how to open the .amx files in the "scripts" folder? I've tried some basic stuff, but the format isnt exactly normal for script writing. also i'm a newb so sorry if i say anything...you know...newbish lol.
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