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DOAX2 File Help

Post questions about game models here, or help out others!
maniacoloco
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Joined: Sat Mar 05, 2011 3:19 pm
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Re: DOAX2 File Help

Post by maniacoloco »

BakameExcalibur wrote:Thank you! :D
Also, figured out how to batch-add filetype extensions, so I don't have to add by hand anymore.
rename *. *.tpr
BakameExcalibur
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Re: DOAX2 File Help

Post by BakameExcalibur »

maniacoloco wrote:rename *. *.tpr
I did .tp, but that works too.
MSG1000
n00b
Posts: 16
Joined: Sun Jan 09, 2011 8:18 pm

Re: DOAX2 File Help

Post by MSG1000 »

maniacoloco you are the best! I'm glad I got back from vacation to have a solution to this problem. Thank you for your advice, both of your uploads and for mentioning how to batch convert file type extensions. It was so tedious to do them manually :(

By the way do you know if I was right that the reason there are overlaps of the same model is because they morph to match movements?
shadowclone0
ultra-n00b
Posts: 1
Joined: Fri Apr 08, 2011 9:34 pm

Re: DOAX2 File Help

Post by shadowclone0 »

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