http://www.geocities.jp/junk2ool/netgame.html
we can now see the model files from prius online.
I have attached a zip containing everything needed to analyze the model format:
http://www.2shared.com/file/dWMEVNK7/adventurer.html
632kb








Code: Select all
#Prius Online cmi format
#header
dword idstring (CMI\20)
word unk1
word unk2
word numBones
numBones bone { (maybe)
word boneIndex?
word charLen
charLen boneName
float_16 matrix
}
struct material {
word unk (mat number?)
word charLen
charLen materialName
word charLen
charLen diffuseName
word charLen
charLen textureName (may not exist)
word charLen
charLen normalTex Name (may not exist)
unk bytes
}
#unk section
(variable amount, unknown cause)
#vertex section
word numVerts
numVerts vertex {
21 or 32 bytes
}
#face section
dword numIndices (numFaces = numIndices / 3)
numFaces face {
word_3 indices
}
numFaces materialUsed { (no idea)
word matIndex? (1-based)
}
#unk section
