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Re: L.A. Noire

Posted: Wed Jun 08, 2011 3:56 pm
by timartinelli
Friends, any news on the texts? :)

Re: L.A. Noire

Posted: Wed Jun 15, 2011 5:36 am
by michalss
Hallo,

any good news about the texts pls ?

Re: L.A. Noire

Posted: Thu Jun 16, 2011 11:08 pm
by lUIGUIPIETRO
And .ps3tex files or .ps3 files from L.A. Noire? Any can open?

Re: L.A. Noire

Posted: Fri Jun 17, 2011 6:42 am
by Evin
Not the textures are the problem (ps3 textures handleable, x360 almost), but the texts. Until not editable all texts, no reason to working on textures.

Re: L.A. Noire

Posted: Fri Jun 17, 2011 7:15 am
by lUIGUIPIETRO
hmmm it's very interesting, but I don't need change the text only need access to the textures to do some changes ;).

Finding a way to edit the texts must be quite difficult (pack / unpack, A Rockstar does not seem to like to translate their games and does not like the others to translate because it gets very difficult text editing). Also, once found, must be very hard work to translate a game with so many texts to edit.

(I also use a translator to write here,...)

Re: L.A. Noire

Posted: Fri Jun 17, 2011 8:34 am
by michalss
I'm pretty sure it is well worth it to translate this game. :) I dont care about some models and textures, i care about the texts, that is main important thing on the game i guess.

EDIT : On this forum ppl care about the models and textures, but i would like to know why? What is the main reason ? You want to modify the game for what purpose? For me it is just a huge waste of time. Ppl should really focus on texts from the games, coz my opinion is, that is the main reason why i would like to mod some game. :)

Re: L.A. Noire

Posted: Fri Jun 17, 2011 9:26 am
by lUIGUIPIETRO
no sir, I have been misunderstood. Do not want to pack / unpack the textures, unpack only for my projects.
On translation, this is a good game to translate but I think it is hard work because you have to pack / unpack texts, translate thousands of words and uploading.
I've seen in recent months has been almost impossible in games like GTA IV Rockstar: Ballad of Gay Tony and TLAD or Midnght Club or Red Dead Redemption so I think to be very complicated.

Re: L.A. Noire

Posted: Fri Jun 17, 2011 9:42 am
by Evin
Well, the ps3textures are simply headerless DDS images. But I saw so far the extracted files from "out" file.

Re: L.A. Noire

Posted: Fri Jun 17, 2011 1:20 pm
by lUIGUIPIETRO
evin wrote:Well, the ps3textures are simply headerless DDS images. But I saw so far the extracted files from "out" file.
example: PS3_GAME \ USRDIR \ final \ ps3 \ out.wad \ out \ trunk \ characters \ notebook \ notebook_01.trunk.ps3 or example alpha_circle.ps3tex ? Is that my limitations as a programmer, must add my limitations with the language ...

No matter, I'll find how to open it. I do not want to waste people's time.

Re: L.A. Noire

Posted: Sat Jun 18, 2011 10:07 am
by dodbob
out_wad.ps3

the textures are in .gtf format.
use gtf2dds.exe for umpack, and dds2gtf.exe for repack.

Image

Re: L.A. Noire

Posted: Sat Jun 18, 2011 11:30 am
by lUIGUIPIETRO
The contents of this post was deleted because of possible forum rules violation.

Re: L.A. Noire

Posted: Thu Jun 23, 2011 11:03 pm
by qabRieL
Hello there everyone.
I heard that L.A Noire is coming to PC
Is there any progress on text extraction?

Re: L.A. Noire

Posted: Mon Jun 27, 2011 7:36 am
by lUIGUIPIETRO
I would like to continue the investigation. I would like to draw maps, textures and so on. In PC takes a lot out

Re: L.A. Noire

Posted: Fri Jul 01, 2011 9:00 am
by DesBurak
Is there any subtitle-text editor? (:

Re: L.A. Noire

Posted: Sat Jul 09, 2011 8:56 am
by lUIGUIPIETRO
DesBurak wrote:Is there any subtitle-text editor? (:
I think we have to wait to exit the PC version but I would get something now