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Re: L.A. Noire

Posted: Thu Nov 24, 2011 7:43 pm
by McGregor II
flatz wrote:
McGregor II wrote: You're awesome bro but can anyone post script for Maincontent file?
You don't need it. Just simply use SKIDROW crack which already contains uncompressed and decrypted files.
I downloaded it but after unpack I have few files and some ypatcher.exe which after executing it shows me "Runtime error 216 at 00403F5C". Should uninstall the game, run this ypatcher then install the game again?

Re: L.A. Noire

Posted: Thu Nov 24, 2011 7:57 pm
by flatz
flatz wrote:Can this be also use for X360? Please please make it compatible with X360...
Will be made later. Keep in mind, this is still an alpha version.
michalss wrote:thank you all. Now we need to open. SGES
We don't need it because my script can unpack compressed data (SEGS).

Re: L.A. Noire

Posted: Thu Nov 24, 2011 8:01 pm
by michalss
flatz wrote: Will be made later. Keep in mind, this is still an alpha version.
That is great, also would be able to make packer as well later on ?

Re: L.A. Noire

Posted: Thu Nov 24, 2011 8:09 pm
by flatz
McGregor II wrote:I downloaded it but after unpack I have few files and some ypatcher.exe which after executing it shows me "Runtime error 216 at 00403F5C". Should uninstall the game, run this ypatcher then install the game again?
I can't say anything about it because I downloaded a torrent release with already decrypted files. I didn't do anything manually.
michalss wrote: That is great, also would be able to make packer as well later on ?
In the process. I don't have a much time. There are some little stuff that I still not understand.

Re: L.A. Noire

Posted: Thu Nov 24, 2011 8:47 pm
by McGregor II
flatz wrote:
McGregor II wrote:I downloaded it but after unpack I have few files and some ypatcher.exe which after executing it shows me "Runtime error 216 at 00403F5C". Should uninstall the game, run this ypatcher then install the game again?
I can't say anything about it because I downloaded a torrent release with already decrypted files. I didn't do anything manually.
michalss wrote: That is great, also would be able to make packer as well later on ?
In the process. I don't have a much time. There are some little stuff that I still not understand.
Could you upload them to some server like rapidshare and post the link? I will be very grateful :)

Re: L.A. Noire

Posted: Thu Nov 24, 2011 8:48 pm
by lUIGUIPIETRO
flatz wrote: We don't need it because my script can unpack compressed data (SEGS).
... but I do not know to use it. is also the problem of language barriers do not understand much,...

Re: L.A. Noire

Posted: Thu Nov 24, 2011 8:53 pm
by flatz
McGregor II wrote:Could you upload them to some server like rapidshare and post the link? I will be very grateful :)
I did it already. :) To run the script, you need to install Python 2.7.
flatz wrote:And here is my alpha version of .big unpacker for PS3/PC version.
http://pastebin.com/MucRkpht

Some .atb's mind stuff. I think they have a hierarchial structure and contains different types of blocks.
http://pastebin.com/HMJhvKLS

Re: L.A. Noire

Posted: Thu Nov 24, 2011 8:59 pm
by McGregor II
flatz wrote:
McGregor II wrote:Could you upload them to some server like rapidshare and post the link? I will be very grateful :)
I did it already. :) To run the script, you need to install Python 2.7.
flatz wrote:And here is my alpha version of .big unpacker for PS3/PC version.
http://pastebin.com/MucRkpht

Some .atb's mind stuff. I think they have a hierarchial structure and contains different types of blocks.
http://pastebin.com/HMJhvKLS

You mean this atb link? If yes, how am I suppose to use it? It's just some text.

Re: L.A. Noire

Posted: Thu Nov 24, 2011 9:36 pm
by lUIGUIPIETRO
... I can not make it work. This is new for me

Re: L.A. Noire

Posted: Thu Nov 24, 2011 9:37 pm
by flatz
McGregor II wrote:You mean this atb link? If yes, how am I suppose to use it? It's just some text.
No, I don't. There are two links: first is the script that I mean, second is collection of my thoughts about ATB file structure. You should use the first link.

Re: L.A. Noire

Posted: Thu Nov 24, 2011 9:41 pm
by McGregor II
flatz wrote:
McGregor II wrote:You mean this atb link? If yes, how am I suppose to use it? It's just some text.
No, I don't. There are two links: first is the script that I mean, second is collection of my thoughts about ATB file structure. You should use the first link.
And it will unpack Maindata file? I tried and it didn't work.

I forgot, it shows me error in command "import" in argument 3 in line 1. BTW I asked for unpacked by skidrow files not a script for quickbms.

Re: L.A. Noire

Posted: Thu Nov 24, 2011 9:47 pm
by flatz
Here are steps needed to unpack cases.big.pc:
1) Install Python 2.7 from http://python.org/ftp/python/2.7.2/python-2.7.2.msi to C:\Python27, for example.
2) Download the my script and place it to: C:\tmp
3) Launch the command line and change the working directory to: C:\tmp
4) Then launch: python unpack_big.py C:\Games\L.A.Noire\final\pc\cases.big.pc > result.txt
After that you will get uncompressed files from cases.big.pc in the 'entries' folder. Besides, you can get unstructured files from some archives, for example, reftextures_populated.big.pc.

Re: L.A. Noire

Posted: Thu Nov 24, 2011 9:50 pm
by flatz
McGregor II wrote:And it will unpack Maindata file? I tried and it didn't work.
Just forget about Maindata, etc. As I said before after applying the SKIDROW crack you will get all needed files in the 'final' folder.

Re: L.A. Noire

Posted: Thu Nov 24, 2011 10:10 pm
by McGregor II
flatz wrote:
McGregor II wrote:And it will unpack Maindata file? I tried and it didn't work.
Just forget about Maindata, etc. As I said before after applying the SKIDROW crack you will get all needed files in the 'final' folder.
And how can I edit them?

Re: L.A. Noire

Posted: Thu Nov 24, 2011 10:14 pm
by flatz
McGregor II wrote:And how can I edit them?
Sorry, but editing is still not supported. It will take some time to research the repacking process. I don't have much time to do it for now. Just wait a bit.