Page 10 of 30

Re: L.A. Noire

Posted: Sat Nov 19, 2011 10:03 am
by michalss
kramla wrote:PS: I've got some scripts and templates to unpack and edit the archives, so if there will be big interest I can put them here. But not for now, I promised to keep it for myself, until the game translation in our country will be finished and I'm also right now in big time pressure, co I can't translate them all and write sufficient guide (So yes, i was able to change the game text :-) ).
That would be great. Waiting for it so long :)

Re: L.A. Noire

Posted: Sat Nov 19, 2011 10:18 am
by huckleberrypie
michalss wrote:
kramla wrote:PS: I've got some scripts and templates to unpack and edit the archives, so if there will be big interest I can put them here. But not for now, I promised to keep it for myself, until the game translation in our country will be finished and I'm also right now in big time pressure, co I can't translate them all and write sufficient guide (So yes, i was able to change the game text :-) ).
So does this mean that we can now edit textures and stuff ingame? I'd like to put some lulzy billboards instead of the Cola King crap.

Re: L.A. Noire

Posted: Sat Nov 19, 2011 10:20 am
by McGregor II
kramla wrote:PS: I've got some scripts and templates to unpack and edit the archives, so if there will be big interest I can put them here. But not for now, I promised to keep it for myself, until the game translation in our country will be finished and I'm also right now in big time pressure, co I can't translate them all and write sufficient guide (So yes, i was able to change the game text :-) ).
Awesome! As soon as you will be able to give this scripts, please, do it. You're not the only one who wants to translate this awesome game :)

P.S. What language are you translating into?

Re: L.A. Noire

Posted: Sat Nov 19, 2011 10:21 am
by qabRieL
Believe me mate, there are lots of people here wants to translate the game...

Re: L.A. Noire

Posted: Sat Nov 19, 2011 11:47 am
by michalss
McGregor II wrote:
kramla wrote:PS: I've got some scripts and templates to unpack and edit the archives, so if there will be big interest I can put them here. But not for now, I promised to keep it for myself, until the game translation in our country will be finished and I'm also right now in big time pressure, co I can't translate them all and write sufficient guide (So yes, i was able to change the game text :-) ).
Awesome! As soon as you will be able to give this scripts, please, do it. You're not the only one who wants to translate this awesome game :)

P.S. What language are you translating into?

He is doing CZ lang :) We know each other kinda :)

Re: L.A. Noire

Posted: Sat Nov 19, 2011 12:18 pm
by odrin
what other types of modding is possible besides translation and texture replacement?

Re: L.A. Noire

Posted: Sat Nov 19, 2011 12:21 pm
by huckleberrypie
odrin wrote:what other types of modding is possible besides translation and texture replacement?
Models and sound mods, perhaps. If only that we can crack the former.

Re: L.A. Noire

Posted: Sun Nov 20, 2011 3:54 pm
by Sartr0n
Any chance for Unpacker/Re-packer for the PC version?

There are many fans of this game who want to translate it but for now i see that no one is working to create a tool(s) so the game archives can be opened normally and the text, textures can be translated/edited. :(

I read all the pages in this thread and nothing about the PC version (a way to open the game archives or something)

Respect all the guys here in XeNTaX for their work and for helping us and i'll wait if someone can help us (the PC modders/translators) to translate the game.

Thanks in advance.

Re: L.A. Noire

Posted: Sun Nov 20, 2011 11:47 pm
by odrin
apparently that kramla guy had something, but he left and isn't answering any pms. i assume he's busy translating.

seriously, do you get money for a translation or something? why does everyone want to do it? i'd rather edit the game itself. model replacements, textures, etc.

Re: L.A. Noire

Posted: Mon Nov 21, 2011 7:44 am
by flatz
I wrote Python scripts for unpacking PC/PS3 WADs and BIGs. And I will try to write scripts for packing it now. It'll take some time. Also we need a tool working with attribute files (ATB), I have some progress in this direction too.

Re: L.A. Noire

Posted: Mon Nov 21, 2011 7:54 am
by huckleberrypie
flatz wrote:I wrote Python scripts for unpacking PC/PS3 WADs and BIGs. And I will try to write scripts for packing it now. It'll take some time. Also we need a tool working with attribute files (ATB), I have some progress in this direction too.
Cool! Will it have a GUI or something for those who prefer to tinker stuff in a pinch?

Re: L.A. Noire

Posted: Mon Nov 21, 2011 9:23 am
by michalss
flatz wrote:I wrote Python scripts for unpacking PC/PS3 WADs and BIGs. And I will try to write scripts for packing it now. It'll take some time. Also we need a tool working with attribute files (ATB), I have some progress in this direction too.

Great :) - Can you please implement also X360 version :) Thx - I'm dying to do it on X360 as well for ppl.

Re: L.A. Noire

Posted: Mon Nov 21, 2011 10:06 am
by lUIGUIPIETRO
Great work, looking forward

Re: L.A. Noire

Posted: Mon Nov 21, 2011 10:39 am
by flatz
flatz wrote:Cool! Will it have a GUI or something for those who prefer to tinker stuff in a pinch?
Yes, it will. For example, a simple GUI wrapper for these scripts.
huckleberrypie wrote:Great - Can you please implement also X360 version Thx - I'm dying to do it on X360 as well for ppl
Yes, I can but not now because there are other things that need to be implemented.

Re: L.A. Noire

Posted: Mon Nov 21, 2011 10:51 am
by michalss
flatz wrote: Yes, I can but not now because there are other things that need to be implemented.
That is great news mate. Dont need any gui or something, just to make text repackable. Let me know if you need example files from X360 version later on, i will post them ASAP :)

Thx again