Excerpt from arxfnimport.ms:
Code: Select all
-- End Build Meshes
-- Skin Meshes
-- Removed
/*
if arxVersion == "V5" then (
for i = 1 to srtArxModelData.skinCount do (
arxImportUI.lblProgress.text = "Skinning"
if srtArxSkinData[i].arxBoneCount > 0 then (
newMesh = (getNodeByName meshArray[i])
max modify mode
select newMesh
addModifier newMesh (skin())
-- Add Bones
for x = 1 to srtArxSkinData[i].arxBoneCount do (
skinOps.addBone newMesh.skin (getNodeByName (boneArray[srtArxSkinData[i].arxBones[x] + 1])) 0
)
-- End Add Bones
update newMesh
max select none
select newMesh
-- Add Weights
arxImportUI.pgbProgress.value = 0
for x = 1 to srtArxMeshData[i].vertCount do (
mySkin = newMesh.skin
for y = 1 to 8 do (
if srtArxMeshData[i].arxBones[x][y] > 0 then (
myBone = srtArxMeshData[i].arxBones[x][y]
myWeight = srtArxMeshData[i].arxWeights[x][y] / 255.0
skinOps.setVertexWeights mySkin x myBone myWeight
)
)
arxImportUI.pgbProgress.value = 100.0 * x / srtArxMeshData[i].vertCount
)
update newMesh
max select none
-- End Add Weights
)
)
)
*/
And was it ever actually implemented in a version of the importer/software?
EDIT: Just read a bit more, some older versions did have skeleton and skin support (v2.01.17 through v2.01.22). Anybody have downloads for those?


