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Crysis 2 texture compressing?

Posted: Mon Apr 25, 2011 2:12 pm
by badMan
Hey everyone - im trying to make some nice mods for C2 but im having big texture issues - to be precise i'm having issues with the size of my textures!
For example - if i invert colour for a texture then save it as JPEG (with LOWEST photoshop quality possible!) and then proceed to converting them into .dds again the file is then over twice the size of the original!

Programs I'm using:
Photoshop CS3
DDS Converter 2.1
QuickBMS to extract .pak's

Re: Crysis 2 texture compressing?

Posted: Mon Apr 25, 2011 3:50 pm
by merlinsvk
I downloaded Crysis 2 MP Demo and don't know if retail version uses the same DDS format. Demo has uncompressed DDS.

I opened Textures\FrontEnd\cw2_cxp_background.dds and changed it like this (shrinked only for forum purpose).

Image

Then I save it in Photoshop with these settings and modified texture is smaller about 8 bytes then original (good for reimport :wink: )

Image

So try these settings. Maybe they will help you.

Re: Crysis 2 texture compressing?

Posted: Mon Apr 25, 2011 4:07 pm
by badMan
where would i get that Nvidia SDK thing?

I also found that if i make the image in Paint instead of Photoshop i have almost identical size!

Re: Crysis 2 texture compressing?

Posted: Mon Apr 25, 2011 5:52 pm
by merlinsvk
badMan wrote:where would i get that Nvidia SDK thing?
It's a DDS plugin for Photoshop. Find it here http://developer.nvidia.com/nvidia-text ... -photoshop