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Re: Valkyria Chronicles (PS3, PC)
Posted: Fri Aug 24, 2018 1:35 pm
by Zaczac121
Well now I am trying to import the full map of the Marmota chase map but I have done all the steps and have placed all the right files together but it keeps getting another error saying:
grrrrr.PNG
EDIT: Nevermind I worked out what files were missing!
Re: Valkyria Chronicles (PS3, PC)
Posted: Sun Sep 02, 2018 6:41 pm
by SomaCruz10
So Blender importer for valkyria is not export texture? I've tried to export object to .fbx and improt to 3ds max, but it was transperent and no texture. I see there is a different tool to export texture, but they have different names, so it looks like I need to reassign them manually.
Can't blender export models with texture?
Re: Valkyria Chronicles (PS3, PC)
Posted: Sun Sep 02, 2018 11:45 pm
by gomtuu
SomaCruz10 wrote:Can't blender export models with texture?
Which model(s) are you trying to work with? Do they have textures in Blender, before you try to export them for Max?
I don't have 3DS Max, so I haven't tested exporting to it.
Re: Valkyria Chronicles (PS3, PC)
Posted: Thu Sep 06, 2018 3:01 pm
by gomtuu
Is anyone planning to buy the Steam version of Valkyria Chronicles 4 at launch? I preordered the Switch version instead.
I'll probably get the PC version eventually, but I was hoping someone could try opening its models with import_valkyria before then, just to see if they're supported.
Thanks!
Re: Valkyria Chronicles (PS3, PC)
Posted: Wed Sep 12, 2018 11:27 am
by Zaczac121
gomtuu wrote:Is anyone planning to buy the Steam version of Valkyria Chronicles 4 at launch? I preordered the Switch version instead.
I'll probably get the PC version eventually, but I was hoping someone could try opening its models with import_valkyria before then, just to see if they're supported.
Thanks!
I have pre-ordered the Steam version of VC4, and I was planning on doing exactly what you asked to see if it works, hopefully they still use the same code

Re: Valkyria Chronicles (PS3, PC)
Posted: Wed Sep 12, 2018 1:58 pm
by Zaczac121
The reason I wanted to in the first place was to get the Hafen

Re: Valkyria Chronicles (PS3, PC)
Posted: Wed Sep 12, 2018 6:21 pm
by gomtuu
Great! Let me know how it goes!
Re: Valkyria Chronicles (PS3, PC)
Posted: Sun Sep 16, 2018 9:08 pm
by gomtuu
Here's version 0.7 of import_valkyria.
This adds support for the way the files are organized into folders in the Steam version of Valkyria Chronicles. Models that require other files, like vmap_set_*.mmf, should now open without any extra steps. I'm sorry I waited almost four years to fix this!
I also created an
import_valkyria project on github.
Enjoy!
Re: Valkyria Chronicles (PS3, PC)
Posted: Mon Sep 17, 2018 9:29 pm
by Zaczac121
gomtuu wrote:Here's version 0.7 of import_valkyria.
This adds support for the way the files are organized into folders in the Steam version of Valkyria Chronicles. Models that require other files, like vmap_set_*.mmf, should now open without any extra steps. I'm sorry I waited almost four years to fix this!
I also created an
import_valkyria project on github.
Enjoy!
I'm glad you are picking this back up, especially with the new release of VC4

Re: Valkyria Chronicles (PS3, PC)
Posted: Fri Sep 21, 2018 9:37 pm
by Zaczac121
Pre-loads are available on steam, this should let me access the files
Re: Valkyria Chronicles (PS3, PC)
Posted: Tue Sep 25, 2018 7:22 pm
by Zaczac121
Now the game is released! The moment of truth!
Everything was stored in a large asf CPK file which I had to extract out, they seem to use a new "HMO" file and there are still HMDs but I cannot access them, I do spy MXEs though...
Nothing seems to work though...
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Posted: Tue Sep 25, 2018 11:27 pm
by Very Cool Dude
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Re: Valkyria Chronicles (PS3, PC)
Posted: Wed Sep 26, 2018 12:19 am
by Zaczac121
Very Cool Dude wrote:Zaczac121 wrote:Now the game is released! The moment of truth!
Everything was stored in a large asf CPK file which I had to extract out, they seem to use a new "HMO" file and there are still HMDs but I cannot access them, I do spy MXEs though...
Nothing seems to work though...
How did you manage to open the BASE.cpk? I'm trying to use quickBMS on it, but it usually crashes before it finishes exporting everything.
I couldn't but it did export a few files (18,200 files at that) that showed me their file type but none of them I could open, majority were not for the importer and only a handful came up on it, but they were all unopenable for the importer (HMDs, MXEs, the like) the extractor I used didn't get the model files such as mlx sorry about the sad news but until I can find a proper exporter (or viewer that lets me see all files and lets me choose which ones I want to export) I cannot do anymore
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Posted: Wed Sep 26, 2018 1:09 am
by Very Cool Dude
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Posted: Wed Sep 26, 2018 10:15 am
by Very Cool Dude
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