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Valkyria Chronicles (PS3, PC)

Post questions about game models here, or help out others!
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Zaczac121
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Re: Valkyria Chronicles (PS3, PC)

Post by Zaczac121 »

Well now I am trying to import the full map of the Marmota chase map but I have done all the steps and have placed all the right files together but it keeps getting another error saying:
grrrrr.PNG

EDIT: Nevermind I worked out what files were missing!
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Re: Valkyria Chronicles (PS3, PC)

Post by SomaCruz10 »

So Blender importer for valkyria is not export texture? I've tried to export object to .fbx and improt to 3ds max, but it was transperent and no texture. I see there is a different tool to export texture, but they have different names, so it looks like I need to reassign them manually.

Can't blender export models with texture?
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Re: Valkyria Chronicles (PS3, PC)

Post by gomtuu »

SomaCruz10 wrote:Can't blender export models with texture?
Which model(s) are you trying to work with? Do they have textures in Blender, before you try to export them for Max?

I don't have 3DS Max, so I haven't tested exporting to it.
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Re: Valkyria Chronicles (PS3, PC)

Post by gomtuu »

Is anyone planning to buy the Steam version of Valkyria Chronicles 4 at launch? I preordered the Switch version instead.

I'll probably get the PC version eventually, but I was hoping someone could try opening its models with import_valkyria before then, just to see if they're supported.

Thanks!
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Re: Valkyria Chronicles (PS3, PC)

Post by Zaczac121 »

gomtuu wrote:Is anyone planning to buy the Steam version of Valkyria Chronicles 4 at launch? I preordered the Switch version instead.

I'll probably get the PC version eventually, but I was hoping someone could try opening its models with import_valkyria before then, just to see if they're supported.

Thanks!
I have pre-ordered the Steam version of VC4, and I was planning on doing exactly what you asked to see if it works, hopefully they still use the same code :D
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Re: Valkyria Chronicles (PS3, PC)

Post by Zaczac121 »

The reason I wanted to in the first place was to get the Hafen ;)
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Re: Valkyria Chronicles (PS3, PC)

Post by gomtuu »

Great! Let me know how it goes!
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Re: Valkyria Chronicles (PS3, PC)

Post by gomtuu »

Here's version 0.7 of import_valkyria.

This adds support for the way the files are organized into folders in the Steam version of Valkyria Chronicles. Models that require other files, like vmap_set_*.mmf, should now open without any extra steps. I'm sorry I waited almost four years to fix this!

I also created an import_valkyria project on github.

Enjoy!
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Re: Valkyria Chronicles (PS3, PC)

Post by Zaczac121 »

gomtuu wrote:Here's version 0.7 of import_valkyria.

This adds support for the way the files are organized into folders in the Steam version of Valkyria Chronicles. Models that require other files, like vmap_set_*.mmf, should now open without any extra steps. I'm sorry I waited almost four years to fix this!

I also created an import_valkyria project on github.

Enjoy!
I'm glad you are picking this back up, especially with the new release of VC4 ;)
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Re: Valkyria Chronicles (PS3, PC)

Post by Zaczac121 »

Pre-loads are available on steam, this should let me access the files
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Re: Valkyria Chronicles (PS3, PC)

Post by Zaczac121 »

Now the game is released! The moment of truth!

Everything was stored in a large asf CPK file which I had to extract out, they seem to use a new "HMO" file and there are still HMDs but I cannot access them, I do spy MXEs though...

Nothing seems to work though...
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Post by Very Cool Dude »

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Last edited by Very Cool Dude on Sun Oct 11, 2020 11:53 pm, edited 1 time in total.
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Re: Valkyria Chronicles (PS3, PC)

Post by Zaczac121 »

Very Cool Dude wrote:
Zaczac121 wrote:Now the game is released! The moment of truth!

Everything was stored in a large asf CPK file which I had to extract out, they seem to use a new "HMO" file and there are still HMDs but I cannot access them, I do spy MXEs though...

Nothing seems to work though...
How did you manage to open the BASE.cpk? I'm trying to use quickBMS on it, but it usually crashes before it finishes exporting everything.
I couldn't but it did export a few files (18,200 files at that) that showed me their file type but none of them I could open, majority were not for the importer and only a handful came up on it, but they were all unopenable for the importer (HMDs, MXEs, the like) the extractor I used didn't get the model files such as mlx sorry about the sad news but until I can find a proper exporter (or viewer that lets me see all files and lets me choose which ones I want to export) I cannot do anymore
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Post by Very Cool Dude »

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Last edited by Very Cool Dude on Sun Oct 11, 2020 11:53 pm, edited 1 time in total.
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Post by Very Cool Dude »

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Last edited by Very Cool Dude on Sun Oct 11, 2020 11:53 pm, edited 2 times in total.
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