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Combat Arms LTB

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junk angel
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Combat Arms LTB

Post by junk angel »

Hello, I've recently been trying to decompile models from Combat arms (a lithtech talon based game). I seem to be able to get quite far, actually getting a working model into max.
Sadly one of the steps I have to use completely removes the UVW coords. The thing is, I have to move the model from and to the LTB format as it is. As there's a tool
http://www.cote-duke.narod.ru/LTB2X.html which converts the LTB to X. But it can't load the cobat arms one, so one has to convert to LTA (ascii based talon format) and then back to LTB with AVP tools. But apparently the LTB>LTA conversion strips the coords.

Could someone take a look at these two.
http://dl.dropbox.com/u/6252145/MEI_BODY.ltb
and
http://dl.dropbox.com/u/6252145/working.ltb
to see if perhaps there's only a small hex change needed to get the LTB2X tool to be able to read them?
junk angel
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Re: Combat Arms LTB

Post by junk angel »

Well looks like manual unwrapping then :(
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