EA Tiger Woods 2012

Post questions about game models here, or help out others!
Mogulbasher
n00b
Posts: 17
Joined: Mon Oct 23, 2006 9:13 pm

Re: EA Tiger Woods 2012

Post by Mogulbasher »

I have successfully written a C# program that basically figures out which mesh matches which face materials and exports them all out as OBJ files

eg..

Image

I have extracted a set of tu and tv coordinates which are included along with a texture in the obj / mtl files. However, when I import the object the mapping has not taken form. I also notice that I do not have a mapping modifier in 3ds max. Is this normal or if I added UV should I have this. Will I have to remap every object? I am guessing I am doing something wrong in MAX here.

Additional advice appreciated
Mogulbasher
n00b
Posts: 17
Joined: Mon Oct 23, 2006 9:13 pm

Re: EA Tiger Woods 2012

Post by Mogulbasher »

ok getting there slowly

Image

I am guessing this is a problem with the way I am mapping faces to tverts. Alternatively could it be due to differences in the direction of the v value in the tverts.

Any thoughts?
Mogulbasher
n00b
Posts: 17
Joined: Mon Oct 23, 2006 9:13 pm

Re: EA Tiger Woods 2012

Post by Mogulbasher »

That was it, guess the v coordinates were specific to DirectX. After substituting 1-tv I get this... Unbelievable...

Image
Jacoby1218
ultra-n00b
Posts: 3
Joined: Thu May 26, 2016 11:01 pm

Re: EA Tiger Woods 2012

Post by Jacoby1218 »

Necroing this old post, specifically because this seems to be a common format among ea sports game. Nascar 08/09 use it (https://zenhax.com/viewtopic.php?f=5&t= ... 981#p66981), and so do the madden/ncaa games. if we could figure out how to open this, we might be able to mod more games
Post Reply