eg..

I have extracted a set of tu and tv coordinates which are included along with a texture in the obj / mtl files. However, when I import the object the mapping has not taken form. I also notice that I do not have a mapping modifier in 3ds max. Is this normal or if I added UV should I have this. Will I have to remap every object? I am guessing I am doing something wrong in MAX here.
Additional advice appreciated


