1) XPR files are basically split into two parts,
2) first part contains model and texture entries, second part contains vertex data and texture data,
3) second part's offset is the 3rd integer in the file,
correct?
Seems from browsing the sourcecodes that there are 10 types of vertex buffers.
I tried the "position+normal+uv" type on a stage and got this:

I see shapes that couldn't have been caused by random vertex placements, so I have something right, lol.
May I know why you guys just won't make a wiki page for the formats in the Xentax wiki? That's the point of it you know, plus we got used to the style. Spreedsheet is fine don't get me wrong, but lets put stuff where they are meant to be. Even though Google will probably keep the doc unlike rapidshit or megaupload, it is still harder to find.
To be honest don't understand the docs in their current state, I see blocks of data but don't see how they relate, where they are located and how they should be parsed. Still good job on that, but I'm afraid it's like notes for hexers right now and I'm no hexer.
So who's for making a wiki style doc for me?



