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Help with Mystery of Mortlake Mansion .pack file

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GMMan
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Re: Help with Mystery of Mortlake Mansion .pack file

Post by GMMan »

warwar wrote:i use tool unpack the .pack file,but i find font define file is encryption , i can't read it
It's not encrypted, just serialized. I've made a serialization format converter (there are three types of serializations the game can read: binary, formatted, and compact), but I haven't packaged it (I need to make an installer with file extension registration). If I have a moment, I'll convert the files for you.

[s]BTW, what directory were those files from? I've been looking for the fonts too, but it's like finding a needle from a haystack. It was from Mortlake Mansion, I presume?[/s] Got it, it's in system.font.

Update: here's the formatted UData.

<link removed due forum rules violation>
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GMMan
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Re: Help with Mystery of Mortlake Mansion .pack file

Post by GMMan »

This post used to talk about Stella Games UData Binary/Udl Transcoder. No one seemed to have made a copy of this post, and I'm too lazy to reconstruct it. See LuckySoft/Stella Games Utilities thread for the tool that was originally linked here. viewtopic.php?f=32&t=7838
Last edited by GMMan on Tue Dec 04, 2012 7:09 pm, edited 1 time in total.
Currently researching: Alpha Prime scripting (AI and mods)
Queued: EE .cache repacking, CustomPak repacking, Gameloft Scrambled Zip multitool, GRAF Extractor Skeleton repacking, Gun Metal filenames CRC
warwar
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Re: Help with Mystery of Mortlake Mansion .pack file

Post by warwar »

Thank you for your tool, it solves my problem, I can now start translating the game, and again salute you.
luluxiu
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Re: Help with Mystery of Mortlake Mansion .pack file

Post by luluxiu »

The contents of the file name is confusing and different, or XOR tables for each key and produced some of Mason Twister random value table used in file names based on. So, IMHO, the contents of the package is on this basis will also need some time to break it.
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