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(Request) King Of Fighters Maximum Impact model rip
Posted: Sun Feb 27, 2011 9:31 pm
by MAP
Is there a way to rip models from this game?
http://en.wikipedia.org/wiki/KOF:_Maximum_Impact_2
I'm looking for Terry Bogard and Nightmare Geese Howard from KOF MI2.
Re: (Request) King Of Fighters Maximum Impact model rip
Posted: Tue Sep 13, 2011 8:03 am
by m4tias
I try to extract the models with neosis. but no
Anyone can help us ???
Re: (Request) King Of Fighters Maximum Impact model rip
Posted: Thu Sep 15, 2011 9:32 am
by epopoe
use 3d rrpier
Re: (Request) King Of Fighters Maximum Impact model rip
Posted: Thu Sep 15, 2011 10:56 pm
by Rimbros
First of All extract the stuff from the dvd, then upload the samples here, and dont lost your time with 3D ripper.
Re: (Request) King Of Fighters Maximum Impact model rip
Posted: Fri Sep 16, 2011 2:55 pm
by jaden
Use 3d via printscreen

Re: (Request) King Of Fighters Maximum Impact model rip
Posted: Fri Sep 16, 2011 7:06 pm
by Darko
You should try downloading KOFMI for pc and try to use GA in that game.
Re: (Request) King Of Fighters Maximum Impact model rip
Posted: Sat Sep 17, 2011 2:27 am
by Rimbros
First of All i dont know PC VERSION of this game, but if you have one PC version (not Emulator ps2) upload the files, if you have ps2 version see how to extract the files and post here, its the same way, 3dvia and 3d ripper cant extract T position models.
Re: (Request) King Of Fighters Maximum Impact model rip
Posted: Sat Sep 17, 2011 3:04 am
by rexil
The contents of this post was deleted because of possible forum rules violation.
Re: (Request) King Of Fighters Maximum Impact model rip
Posted: Mon Sep 19, 2011 10:23 pm
by Darko
Rimbros wrote:First of All i dont know PC VERSION of this game, but if you have one PC version (not Emulator ps2) upload the files, if you have ps2 version see how to extract the files and post here, its the same way, 3dvia and 3d ripper cant extract T position models.
Look for the taito arcade rips. You can also play KOFXIII.
Re: (Request) King Of Fighters Maximum Impact model rip
Posted: Wed Sep 21, 2011 1:50 am
by Rimbros
Darko wrote:Rimbros wrote:First of All i dont know PC VERSION of this game, but if you have one PC version (not Emulator ps2) upload the files, if you have ps2 version see how to extract the files and post here, its the same way, 3dvia and 3d ripper cant extract T position models.
Look for the taito arcade rips. You can also play KOFXIII.
KOFXIII its 2D Game, and TAITO arcade rips its like emulator.
Re: (Request) King Of Fighters Maximum Impact model rip
Posted: Thu Sep 22, 2011 3:07 am
by edtion
I downloaded a pack of female models from this game (don't ask for them), you can rip them using some max converter script and game extractor. I don't know how they were ripped, but the file was called "[Megafileupload]KOF-girls.rar" and I got that link from someone at some thread's ripping section, but I just remember the logo had something and dark in it. I found that over 4 months ago, and when I tried to get back to the site, it said it was locked or something, so I can't get back there.
All I know is that Game Extractor can read the KoF:MI models, but I don't know how and I don't know how you can use them (this is just to give you an ideal that it's already possible >_>)
Re: (Request) King Of Fighters Maximum Impact model rip
Posted: Thu Sep 22, 2011 3:22 am
by Rimbros
This sounds like this, I found a script to load all the models and i have also all the models of this game here, dont ask by this, but i can remember the models are stored in one treadh i can remember in something page abouth models, anyway i cant keep out the models from the .rar file cause its encrypted all i remember its a something confused flowers and threes.
USEFULL? NA.
Share the files you have and this can be fine.
Re: (Request) King Of Fighters Maximum Impact model rip
Posted: Thu Sep 22, 2011 11:43 am
by shadowmoy
edtion wrote:I downloaded a pack of female models from this game (don't ask for them), you can rip them using some max converter script and game extractor. I don't know how they were ripped, but the file was called "[Megafileupload]KOF-girls.rar" and I got that link from someone at some thread's ripping section, but I just remember the logo had something and dark in it. I found that over 4 months ago, and when I tried to get back to the site, it said it was locked or something, so I can't get back there.
All I know is that Game Extractor can read the KoF:MI models, but I don't know how and I don't know how you can use them (this is just to give you an ideal that it's already possible >_>)
this was from darkmatter site that is now closed, the files are encrypted but can be decrypted with a maxscript (ask FatDuck for the decompression routine), i decompressed the files with chrrox and 3dhobby fixed the mesh then released the pack on megaupload long time ago...
i will not post the script because FatDuck ask me to not do it when he shared his work.
anyway here are the links to the mesh that you don't want to share with other and just stealed from dm :
kula diamond
http://www.mediafire.com/?netzmfngm10
mai shiranui
http://www.mediafire.com/?g5ummmuobj1
lien neville
http://www.mediafire.com/?hjyxd0ezyy0
all girls :
http://www.megafileupload.com/en/file/2 ... s-rar.html
and
http://www.megafileupload.com/en/file/2 ... s-rar.html
Regulation A girls
http://www.mediafire.com/?2dzuoumzemz
this add some costumes
you got inside the maxscript to load the decompressed dff models in max, textures are txd and can be extracted using gta txd viewer (use google)
Re: (Request) King Of Fighters Maximum Impact model rip
Posted: Thu Sep 22, 2011 2:59 pm
by DOTAPRINCE
Which script is that? newer dff importer?
Re: (Request) King Of Fighters Maximum Impact model rip
Posted: Thu Sep 22, 2011 7:04 pm
by Rimbros
Maybe Fatduck can share the maxscript to load the decompressed dff, cause this its only woman models.

, other think i see its the models have 100 parts and divided in triangles, to fix this load the textures first, then export to obj back, and import in blender the obj file, then use the blender function in the UV/IMAGE EDITOR-IMAGE-CONSOLIDATE INT ONE IMAGE, export back to obj from blender and replace the file, in the obj export window in blender allow copy image, finally you get the parts are fixed in only 5 or 6 and you have only one texture file for all the model.