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Re: Vista 32 - Vagrant Story + FFVIII models/textures/anims
Posted: Sun Apr 10, 2011 11:19 pm
by Devilot
ah, that's the problem. I knew about propietary formats but guessed most of the models were the same for all games.
Re: Vista 32 - Vagrant Story + FFVIII models/textures/anims
Posted: Sun Apr 10, 2011 11:56 pm
by MrAdults
Devilot wrote:alas, how sad that someone so capable has forgotten what it means to start from the beginning. Such unpleasantness makes you a great disservice.-
Your mother was a hamster and your father smelt of elderberries.
Devilot wrote:I asked because someone was able to at least rip the textures
Exactly what Chev said.

Re: Vista 32 - Vagrant Story + FFVIII models/textures/anims
Posted: Mon Apr 11, 2011 12:08 am
by Devilot
see? it was not that difficult to answer properly, no need of all that bitterness.
Re: Vista 32 - Vagrant Story + FFVIII models/textures/anims
Posted: Mon Apr 11, 2011 12:26 am
by MrAdults
You hadn't asked properly. And I don't want to talk to you no more, you empty headed animal food trough wiper.
Re: Vista 32 - Vagrant Story + FFVIII models/textures/anims
Posted: Mon Apr 11, 2011 8:02 pm
by Chev
Devilot wrote:see? it was not that difficult to answer properly, no need of all that bitterness.
And no need to be so haughty. None of this would be happening if you had at least acknowledged the FF8 half of your question had been answered.
For that matter if you could provide some sample files (SEQ, SHP, WEP) like the
rules advise you to it'd probably go a long way towards interesting readers. It's disappointing you had to be incensed before you even posted that texture.
Re: Vista 32 - Vagrant Story + FFVIII models/textures/anims
Posted: Mon Apr 11, 2011 9:05 pm
by Devilot
Chev wrote:Devilot wrote:see? it was not that difficult to answer properly, no need of all that bitterness.
And no need to be so haughty. None of this would be happening if you had at least acknowledged the FF8 half of your question had been answered.
For that matter if you could provide some sample files (SEQ, SHP, WEP) like the
rules advise you to it'd probably go a long way towards interesting readers. It's disappointing you had to be incensed before you even posted that texture.
at least I did not resort to offensive behaviour. this reprobation of yours I'll considered and think upon, even if it is totally unappropriate, being so one-sided. and my problem was not solved, since Noesis cannot open my .img file (I'm on a PAL version of FF8). but who can feel motivated to post if this is the reaction that the learner has to expect?
incensed
... now that's rich. I'm the one offended and it's my fault. if you want to call something disappointing, point your finger at the lack of interest, discussion and support. that alone can demotivate even someone as propositive as I am.
Re: Vista 32 - Vagrant Story + FFVIII models/textures/anims
Posted: Mon Apr 11, 2011 9:23 pm
by finale00
I would blame lack of resources from the requester.
If I were writing scripts to hack games I'm not going to DL 10 gigs of data I don't need.
If you're looking for FF8 tools try qhimm.
Re: Vista 32 - Vagrant Story + FFVIII models/textures/anims
Posted: Mon Apr 11, 2011 9:35 pm
by Devilot
finale00 wrote:I would blame lack of resources from the requester.
If I were writing scripts to hack games I'm not going to DL 10 gigs of data I don't need.
If you're looking for FF8 tools try qhimm.
qhimm is a bit unhelpful regarding ffviii AND extremely unfriendly to beginners.
10Gigs? Vagrant Story is, at worst, less than 1gb. and I certainly did not ask anyone to download the game (illegally as you suggest) or to burn one's own copy to an iso. and I did not request a script to hack games. my idea was based on a wrong assumption, I'll take the blame for that. I'll check my own copy of VS and post what I find.
Re: Vista 32 - Vagrant Story + FFVIII models/textures/anims
Posted: Wed Apr 13, 2011 1:17 pm
by Devilot
browsing a bit with Noesis... mm, is it normal that when you export as .obj the actual model is blank? even if you ask to export the textures?
also, when I import in 3ds max 2009, it says that "matlib" is not found. the material library. how could I fix that?
Re: Vista 32 - Vagrant Story + FFVIII models/textures/anims
Posted: Wed Apr 13, 2011 6:20 pm
by finale00
I had to manually re-texture it.
Then again I don't use any cool 3D software and just use metasequoia.
Re: Vista 32 - Vagrant Story + FFVIII models/textures/anims
Posted: Wed Apr 13, 2011 6:24 pm
by Devilot
ah ok thanks! at least I did not do any major mistake.