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Re: FFX models
Posted: Tue Feb 15, 2011 4:19 am
by chrrox
weld the verts with a value of .001
Re: FFX models
Posted: Tue Feb 15, 2011 9:24 pm
by DarkScion
NICE. Thanks, Chrrox, that worked.

Unfortunately, it screwed up the normals, but I managed to repair them.

Re: FFX models
Posted: Wed Feb 16, 2011 1:30 am
by SoftIce
Thanks Chrrox, I forgot about that bit of info too. Knew I should weld them to some value, but didn't remember which one. Whoops forgot to mention that part DarkScion.
Something interesting - I've compared a low poly mdls model converted to fbx with chrissquarefan's converter to the same model ripped from yaz0r's viewer with 3dripper. the 3dripper one had 6,000ish verts or something (or maybe it was around 4,000 - can't remember.) the fbx one had like 2,000ish, I think. Then when I welded the 3dripper one, the vert number dropped to 1,000ish. So the 3dripper one went from having about triple the number of verts as the fbx one to having half as many. Hm.
I think the 3dripper models can also have normal issues.
Re: FFX models
Posted: Sun Feb 20, 2011 10:43 pm
by DarkScion
I have never had issues with 3dripper and normals, although recently I came across a strange error in which models ripped from a game appear transparent like glass in 3ds max... it really didn't make any sense. Anyway though, this worked out great, and now I have the Lulu model with smoothing. Machinima, here I come...
Re: FFX models
Posted: Wed Mar 09, 2011 10:28 pm
by grotesque
Now with new noesis is really easy export model, but I have some problem with texture!
In preview of noesis the texture are ok, but if I export I have 3 image file with different color, how I have to do?
Re: FFX models
Posted: Thu Mar 10, 2011 6:02 pm
by MrAdults
grotesque wrote:Now with new noesis is really easy export model, but I have some problem with texture!
In preview of noesis the texture are ok, but if I export I have 3 image file with different color, how I have to do?
For every texture-palette combination, Noesis just generates a separate texture image entirely. They should be automatically associated with the proper surfaces on export, but are currently not, because of a bit of a mess I've had going on with texture versus material names. That will be sorted out next release. For now you'll have to re-associate your textures with the appropriate materials in the model.
Re: FFX models
Posted: Thu Mar 10, 2011 6:57 pm
by grotesque
Ok, so I wait for next release
EDIT:
New noesis work perfect, thanks Mr!
Re: FFX models
Posted: Fri Mar 18, 2011 10:30 am
by Devilot
yeah, thanks MRadults
