Providing a sample here as there are now updated tools for extracting the PAK files and blender imports provided here by the community for the 360 version.
HERE are some sample texture files
Way over my head. I'm no programmer.chrrox wrote:they are xpr files you need to recreate the xpr header then use the xpr tool unbundler from the xbox sdk on them.

Code: Select all
# Games: Grey Matter (XBOX360)
# TEX to DDS converter
# by Fatduck Feb2011
# script for QuickBMS http://aluigi.org/papers.htm#quickbms
endian big
get DDSNAME basename
get DATASIZE asize
set XPRNAME DDSNAME
string XPRNAME += .xpr
putvarchr MEMORY_FILE 0 0
append
putdstring "XPR2" 4 MEMORY_FILE
put 0x64 long MEMORY_FILE
put DATASIZE long MEMORY_FILE
put 1 long MEMORY_FILE
putdstring "TX2D" 4 MEMORY_FILE
put 0x30 long MEMORY_FILE
put 0x34 long MEMORY_FILE
put 0x14 long MEMORY_FILE
putdstring DDSNAME 0x1C MEMORY_FILE
log MEMORY_FILE 0 DATASIZE
append
math DATASIZE += 0x3C
log XPRNAME 0 DATASIZE MEMORY_FILE
Yes, chrrox, I do understand what you are pointing out. The screenshot shows exactly that.chrrox wrote:this bms script just creates xpr files those are a known file format on the xbox 360 you need the xbox skd to extract dds images from it.
if one file is giving you trouble upload it.
also make sure you have the newest quickbms.
As stated above I am running 0.4.8afatduck wrote:Make sure you had copy the latest BMS script!
I did edit it once and it should work!