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Re: (PC) Dead Spece 2 (.dat)

Posted: Wed Feb 09, 2011 10:20 pm
by renato
Could this be related to the .geo extension?
viewtopic.php?f=16&t=4837&p=41404&hilit=.geo#p41404

Re: (PC) Dead Spece 2 (.dat)

Posted: Thu Feb 10, 2011 12:35 am
by leonkennedy4011
renato wrote:Could this be related to the .geo extension?
viewtopic.php?f=16&t=4837&p=41404&hilit=.geo#p41404
maybe but thats a older game, different build

Re: (PC) Dead Spece 2 (.dat)

Posted: Thu Feb 10, 2011 12:54 am
by jaden
Maybe it use the same format but different compression

Re: (PC) Dead Spece 2 (.dat)

Posted: Thu Feb 10, 2011 1:32 am
by Rick
If it's not developed by Visceral it's very unlikely.

Re: (PC) Dead Spece 2 (.dat)

Posted: Thu Feb 10, 2011 5:16 am
by leonkennedy4011
btw has anyone tried model swaping? if you look in isaacs suits the hacker suit from the console is in there among the other exlusives, I tired swaping the hacker suit with the advance suit but it just made it invisible, my second attempt made the suit chaning loop over and over

Re: (PC) Dead Spece 2 (.dat)

Posted: Thu Feb 10, 2011 5:40 am
by sirew
leonkennedy4011 wrote:btw has anyone tried model swaping? if you look in isaacs suits the hacker suit from the console is in there among the other exlusives, I tired swaping the hacker suit with the advance suit but it just made it invisible, my second attempt made the suit chaning loop over and over

what do you mean by 'invisible'?

Re: (PC) Dead Spece 2 (.dat)

Posted: Thu Feb 10, 2011 6:55 am
by leonkennedy4011
sirew wrote:
leonkennedy4011 wrote:btw has anyone tried model swaping? if you look in isaacs suits the hacker suit from the console is in there among the other exlusives, I tired swaping the hacker suit with the advance suit but it just made it invisible, my second attempt made the suit chaning loop over and over

what do you mean by 'invisible'?
I mean invisible as in literally
Image

Re: (PC) Dead Spece 2 (.dat)

Posted: Thu Feb 10, 2011 7:09 am
by sirew
oooo,I see, is your game pc or console version?

Re: (PC) Dead Spece 2 (.dat)

Posted: Thu Feb 10, 2011 7:24 am
by Rick
Why swap for the hacker suit?

http://mod.gib.me/deadspace2/conduit.7z (unlocks conduit rooms on PC)

Re: (PC) Dead Spece 2 (.dat)

Posted: Thu Feb 10, 2011 7:33 am
by leonkennedy4011
Rick wrote:Why swap for the hacker suit?

http://mod.gib.me/deadspace2/conduit.7z (unlocks conduit rooms on PC)
whats the conduit room? I was swaping cause you cant unlock the collecter edition suit, hacker suit on pc
edit: ok I see what they are now, thanks

Re: (PC) Dead Spece 2 (.dat)

Posted: Thu Feb 10, 2011 8:09 pm
by Savage
@Rick i have a lot of unknow files the program only works in 3 languages right?

Re: (PC) Dead Spece 2 (.dat)

Posted: Fri Feb 11, 2011 1:09 pm
by saladbeard
Rick wrote:http://mod.gib.me/deadspace2/conduit.7z (unlocks conduit rooms on PC)
This is amazing! Thank you so much.
If anyone will be able to extract Isaac's suit models, could you share them with us please: viewtopic.php?f=16&t=5966

Re: (PC) Dead Spece 2 (.dat)

Posted: Fri Feb 11, 2011 7:53 pm
by ZerOHearth
@ Rick

Where can i change ending/suffix before packing the modde files?????

I result ending/suffix is ALWAYS *.viv :(

Or can i change the ending/suffix to *.dat, and it still work?

Re: (PC) Dead Spece 2 (.dat)

Posted: Fri Feb 11, 2011 7:56 pm
by Rick
Yes you can rename, or give it an output filename as whatever you wish on commandline.

Re: (PC) Dead Spece 2 (.dat)

Posted: Sat Feb 12, 2011 8:08 pm
by ZerOHearth
Rick wrote:Yes you can rename, or give it an output filename as whatever you wish on commandline.
THX for your fast answer. :) And again: You prog nice CMD-tools, also great GUI“s for it, to can get better/faster result. :up:

The only thing is. The filename from the "X-Box Version" are the same than for the version for pc? Because you have write the filelist for the "X-Box Version", or?