Extraction is possible, yes, but there's no filenames.ikskoks wrote:EDIT: @ chekwob, are you able to do working extractor/importer?
Importing is a bit more involved. Aside from messing with a few boxes in a hex editor, I haven't actually tried modifying the files yet. Replacing already-existing data might be easily done, but I can't really guarantee that.
Another thing that worries me is this, from the "Crash Bandicoot 2 Game Mod: Master Quest" blog:
I haven't run into any kind of checksum that I'm aware of. Moving boxes around at the start of Snow Go didn't seem to result in any kind of errors when testing in ePSXe. Is the checksum a PAL-specific thing (I have the NTSC-U version)? Is my emulator setup somehow bypassing this checksum?All of Crash 2's NSF files have a checksum on them, and changing any data means the checksum needs recalculating. Chadderz, my younger brother, was the one who cracked the checksum; the program updates it upon saving. The "Rehash a file" button has the same functionality, only you don't have to load the file into the editor if you use that button. It's useful if you've been messing with things in a hex editor and want to quickly get things tested.
On a side note, my hex editing of the boxes was done on a raw ".bin" image of the disc. These things have an error detection and correction system. A small alteration like changing a box to a nitro should have been corrected, but it wasn't. Does ePSXe not do error correction? If not, does the actual PSX do it?

